I bought the Wacom pro medium, great bit of gear but I have to restart the Wacom service every time I plug it in. I also found it had a bit of lag in zbrush when I used the wireless function. I could be the odd one out though.
Just an ever-so-slight resemblance to Lin Beifong's police uniform there... Anyway, for crits... she's got a pretty big under bite, and her eyes are in a permanent shocked opening. I think her poses could be a lot more dynamic too. at the very least, more functional.
Zbrush is popular for a reason, it has much better functionality, features and so on which can be useful for an artist but it's also much harder to learn. While Mudbox is much simpler and easier to use in my opinion. You can get great results with both but in the end Zbrush wins for me.
Seriously. There have been 20 posts in the last month about this. USE THE SEARCH FUNCTION. You can get results in on the first 3 pages. Stop plugging the forum with the exact same threads, which all get the exact same answers. Please look in THOSE threads for answers.
Nice work. I like the cloth in the back, very convincing fold work on that part. Something about the body color/material seems a bit off to me, maybe increase the roughness ever so slightly? All in all, good work, comes across as a functional piece of machinery.
That should be a pretty straightforward setup, you can simplify it by putting the collider on the animated door itself. Code would be something like this (pseudo code): var DownStateDelay : float = 3.0f; function OnTriggerEnter (other : Collider) { if(other.gameObject.tag == "Player") { animation.play("DoorOpen"); yield…
I´ve been working on with the space station scene lately and I will post more stuff related to that. I also manage to find some time to make this fire extinguisher that is functional in the game and also a nice prop to have :) More shots here: https://www.artstation.com/artwork/o3wPJ
Adam, just be glad I used the search function before starting a new therad ;) Im just about done season three. Im starting to notice a repeat in things gone wrong. Usually has something to do with invisiblity or something of the sort. But im still finding it enjoyable.
We are still very early in development and probably won't be putting out any fully functional gameplay demos for some time. However, we just launched our Patreon page today, so if you're interested in the project, come check us out! >>>>> http://www.patreon.com/Gaimoria <<<<<
I've been doing some rigging for my second year university project recently, built the skeleton today! I think the legs are going to need some quite drastic overhaulage before I can add any real functionality though, anyway here's a progress shot :)