Got some crits an d neeeded to make an adjustmemt to rje foreground: Included is me shooting my silly reference! I made that skull mask for Halloween but it was handy for figuring out the light on twitchs face without as much guess work on my part. Now im starting to feel more comfortable with the major shapes of the…
Lots of updates! :) These guys were made for a game in development called Ironbound. They're part of the infantry solider class. The guy with the red trim is a variant. Here are a couple of characters that I made for the upcoming game Nexiuz. Special Agents 46 & 2 are two personal pieces that I'm hammering out in my spare…
Thanks for the kind words, fellas. And thanks for the critique, Quack! The presentation lighting is probably part of the problem, but what you say about having too much information in the diffuse is ringing some bells... That could be one of the big problems with my material definition. As I mentioned earlier, I'll be…
(HELP) Update #4 - UV's problem on some of the car parts (Nearly at Texturing stage) Hello viewers, I have came across a problem in the modelling and uving for the car, which is preventing me creating the texture maps/ texturing stage. Help part is basically me putting my hand up, as I am unsure what to do on the uving…
So the circular part where you've made the indent; if you're going to sub divide, or smooth, later down the road, use 8 divisions on circular parts (you've used 10 here). It makes it easier to work with the low topology, and divides nicely. I'd also suggest throwing in an edge loop between the gem indent, and the creased…
Thanks guys, I'll keep that in mind @RedRogueXIII: Will soften the edges a bit more, and fix mentioned parts. @Oniram Only reason I said, wont go for 100% is I got the reference images from here…
First thing you want to do. Is get the head correct. Regardless of whether or not the art is stylized, It still wants to read believable. This looked rush as it is. Since its your first time doing a human character I understand that. You'll want to stay as low poly as you can, while you get the BIG SHAPES out of the way. I…
That system is definitely on it's last legs, I wouldn't put too much money into keeping it going that much longer. Ram and a videocard will only get it so far. The processor will be a bottleneck which you MIGHT be able to upgrade for pretty cheap but really the motherboard is holding you back. You will want to check out…
Try baking some lighting into te texture, like a light orange tone from below and a more blueish tone from above. Then bake an AO pass. Next, find some nice rubber refpics or whatever it is those boats are made from and overlay it to the rubbery parts. Get an Envmap on those Metal parts so that it looks like it reflects…