I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…
Yay! That sorted it. In the interest of meing nice, here is the script too. Why did I write this? Well, max 7 has a skin weight mirror facility. Unfortunatley the scale I have to work at means that the threshold value is often too small, and I always have a few weights that won't copy - 0.001 is too small, 0.002 is too…
So animating an object with object space is pretty much the same as is with tanget space (leaving out the shader complexity ofcourse). Wonder why this misconception is so widespread (must be like the "triangles screw everythign up in zbrush" issue lagging on), people must have just heard about it and never actually tried…
yes.. the format is quite cool but does only write into stringstreams.. it doesn´t seem i can catch it within a maxscript line thx so far but lets ask the question a bit different what i want to do: create dynamically <n> objects with _for 1 to <n>_ and give them the vars myobject_<n> so i can later access them again…
This stuck with me. After some further, more detailed, reading and researching, you can totally create the van der Corput sequence that Hammersly and Halton based extended from in UDK. You'll need DX11 mode on to have it work, as that supports Shader Model 4 and therefore the bitwise operators that make the sequence fairly…
Any one kno how to avoid back face culling.. like i need to select all d mid faces of a cylinder in front view n thts not happenin, ther ll b only half faces selected n half left out.. also whn selecting vertices only half ll b selected n not othr half..!! & its not happenin with the switch on & off of back face culling :(
I'm trying to create a one-click export for FBX using the scripting commands listed here: http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-76CF67F4-BBBB-48C6-AE48-6EF6975CB870 I have this block of MEL : //units settings FBXExportScaleFactor 1.0 ; FBXProperty Export|AdvOptGrp|UnitsGrp|DynamicScaleConversion -v…
in simplest terms, the function abs(n) will return the absolute value of a number "n". this value is determined by that numbers distance from 0 along a number line. so for example: abs(23) would return 23. abs(-92) would return 92. and now you can do abs!
@throttlekitty is correct, importing by drag n' drop will add a namespace with the filename each time. You can merge them with the Namespace Editor, and then in the future use File > Import rather than drag n' drop. This will give you additional namespace options which include merging with the root on import.
The funny thing is the current government in N. Korea is more than likely all bark and no bite. But the sanctions the US is pushing for would destabilize N Korea so much that it would collapse and then we have nukes up for grabs. A perfect example of the current presidents monkey hand trap mentality.