Kwarmm speaks the truth though weird they suggest python then Mel. IMO once you work with python and understand it you won't want to touch Mel ;P Though would just try to understand how to program then learning a language. Rest is just syntax
Should'a been Mel Gibson's Safari 4. I believe the most accurate and riveting representation of life and death in Africa has already come and gone with Mel Gibson's Safari 3. [ame] http://www.youtube.com/watch?v=_YQvUVkLXHE&feature=related[/ame]
Make a mel button with thisxform -ws -a -rp 0 0 0 Changes the rotation pivot only, use -sp for the scale pivot. I'm no good at mel or scripting so I can't figure out how to string them together, but it should do what you're looking for.
MEL and Python reference - http://download.autodesk.com/global/docs/maya2012/en_us/index.html (Under Technical Documentation. Commands is MEL) Dev C++ was a nice IDE for C++ - http://www.bloodshed.net/devcpp.html Thanks for this thread Ben. How many of you guys are enrolled for the Stanford courses?
@POFFINGTON , love the wildstar art xD @BROSADOCG , nice job on him @JUYI , great job! @PIXELATEDKIWI , awesome job on him Shem! lots of awesome art in here! been working on the ArtStation Journey Challenge, this is the main thread (lots of sketchfab uploads) but i'll post lots of wips in here too xD Mal's story: this is…
Rigging is complex, learn MEL, and you'll have alot of control. Maya is MEL no going around this, unfortunately. Why some prefer Modo, there is scripting in Modo but you can do alot without knowing much scripting with Modo. Currently I'm putting focus on render control.
Is it possible to send commands from Maya to the Stingray console port or to Maya's script editor port? python/mel to lua? Does installation of the DCC link give us any new commands mel functionality we can leverage if nothing else for querying on the Maya side?
Hello! Hope you like this 3d model! I'm open to constructive criticism! (Tris are 3220) Also made an armor plate version of him! Link below takes you to a webplayer that showcases his animations! http://dl.dropbox.com/u/11214337/adventurer/armor/WebPlayer.html What do you think?
I feel like I'm probably one of the few people that like Git. Mostly because all I do is software development, and Git was really designed for that. But I'm not very fond of Maya for a few reasons. * MEL is terrible. There's a whole slew of issues I have with it. The Python wrapper, short arguments, functions doing way too…
"reload textures in the shader similar to how Maya's regular File nodes work" Could perhaps do something via MEL? There is a "shaderfx" command available (but not documented in MEL help docs) shaderfx -help; shaderfx -update might work. Not sure. I guess it depends if other shaders in the viewport use the same texture…