created my own version of max's Blizzard and Superspray.... to start I've added 2 new default mesh objects... both quads with one having additional data passed in a mapping channel so it can be used with camera facing shaders... the other is just ordinary mapped quad with vertex shading dependent on the particle age..... I…
This is a really interesting concept with a lot of potential for environmental storytelling. (Broken items are abandoned then made useful again as the branches grow through them, branches continue to grow and strengthen the items as the player levels up, etc.) As far as the sculpting goes: the branches and roots that weave…
3point Shader Lite, gets a UI update v1.1.4 Perna dropped us a line to let people know that the lite version of the 3Point shader has been updated, check out the announcement and the thread HERE
I was really hoping for a Pat Benatar model... Cryoworld: My main gripe with this is that it looks a bit flat(lighting, Material, and modeling wise) and empty compared to the concept. In the concept, wherever you look there is something interesting- be it a decal, lighting, material variation(the shiny bits on the…
Ahoy! There are a few things you can do with lighting and atmosphere to easily enhance the look of this piece (and that's saying nothing of environment design, materials/textures, etc). Your biggest area for improvement is adding some focal contrast. Concerning the lighting, it's very...lit. What I mean, is that everything…
Substance does work on Linux, at least the old Allegorithmic versions had dedicated Linux installers. If you still have a key you can get them from here: https://www.substance3d.com/legacy-builds/ Supposedly the steam versions still support Linux, I'm not sure if that is through the proton emulation layer or if it's…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Coming along nicely! Not about the project, but the presentation: Your HDRI/angle of choice seems pretty evenly lit for many renders, washing out the normals. The wardrobe seems to remedy that, though. That being said, a more pastel look could work well, too. The table reminds me a bit of the Brambly Hedge TV show in that…