Rule of thumb: If geometry (vertex/edge/poly) doesn't noticeably define the shape/silouette, remove it. Case in point: the toilet has excessive edges (in loops!) that don't define the shape anymore than if they weren't there, so get rid of them. The main culprits are the seat (that surface is flat, and the main breadth of…
Some more progress. I think I'm getting pretty close to being able to import this guy into zbrush. I'm not trying to define all his muscles at them moment. Any that aren't defined here will be defined later in zbrush. The feet will be mostly inside boots so I'm not overly concerned with toes. Wireframes: Clays:
I think that when people hear survivor then they assume that it is someone who has defied all odds and managed to scrape by some dangerous event. Whether those odds are a zombie apocalypse, a house fire or getting lost in the woods. You are perfectly in your right to not want to use cliches to sell a character but then…
Some process work. Please feel free to critique the process as well as the model. I'm still a noob and want to be more efficient. Initial sculpt, a dynameshed sphere transposed and pulled out until I got this: Added feet, smoothed and trying to define some anatomy Adjusted the porportions to be closer to concept, roughed…
Hi Lucospade, Thanks very much for the feedback, it's much appreciated. I agree the bust is starting to look a quite muddy. I am using a Basemesh that I modelled in 3ds max and I've been working up the sub.divisions. I currently prefer working from a base mesh as it makes the process of unwrapping, retopologizing and…
Hi iggie ! Great to see you posting about Curvy here - this might be the best move for your app ! (apps like Marmoset Toolbag, XNormal and Anvil/VoidWorld benefited a great deal from the constructive criticism posted here) I remember trying the Curvy demo about a year ago and if I am not mistaken there was one detail that…
@ Armanguy Thx, i will try to age him to ca 90 years...then he dies ;) @ Suprore I really cant tell what you were watching! ;) The Cheeks changing a lot, maybe even too much. They are very pumped/big as a kid and become much smaller and harder when growing and through that the cheek bones become much more visible and get…
I'd suggest asking the engineers who built your game engine. You'll usually get better outputs from people who know the specifics of your custom format. does he want the exported format or whats sitting in the gpu... ? which in most cases is a per material vertex buffer of a set stride and face index triplet buffer which…
Mirai did have soft selection, yes. You had to define its radius by selecting elements on the mesh and it was pretty fancy from what I remember. Surface- or volume-based depending on your choice, lockable too - I think. 3ds max gained these features over time. Maya had its soft selection tools revamped at some point, not…
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…