@omar_0007 Thanks, even though the scene is over one year old already - by now I would change up a lot of things, maybe I will do something with a similar setting again in the future :)
Quixel Suite does not currently create AO maps. That functionality should be returning in the future, but for now, you can use any 3D tool like xNormal to create your AO maps. :smile:
Thanks, I'll give it a go anyway. I'm a little wary of it in terms of its limits and capabilities, maybe in future a youtube video could be nice! (I know it's a hassle to do it, just food for thought)
@slosh - Thank you for the feedback! True true, I definitely agree. I threw on a relatively simple material for these shots but I should tweak those values like you said for future iterations.
"If you draw a straight line roughly from the feet to the shoulders, that (almost) indicates the direction the body is going to go, and the line of the resulting extension pose." This is a cool trick, going to keep an eye out for this in future.
So cool, I really like everyones so far. Will definitely join in future animation challenges as I am already pretty far along in the 11 second club animation challenge this month.
I'm just going to leave my two cents. He has asked to be left alone so stop preaching to him. If he posts art in the future he now knows what to expect.
Thanks guys!! Glad you like it :D We would love to see the game on as many consoles as possible. Right now our focus is on the Steam version but who knows what the future holds!
Oh hell YES!! Although, I'm completely broke, and will have to borrow money to buy the game, so I can't get this book anytime soon. Thanks for the link, bookmarked for future purchase. :D
Don't thank me until you get it working. Also, for the future, the technical talk forum is more appropriate for these kinds of questions. General Discussion is more a place for tangentially related or off topic conversations.