Yeah, that sounds more logical. Hahah, yeah. Not really sure how they would solve the Clark Kent/Lois Lane relation either. Not that they would have a relationship but I doubt Lois Lane would have anything to do with a hobo. She's usually somewhat shallow.
Thanks ya'll ! My priorities is: 1. Ingame portrait part 2. Cinematic look/atmosphere 3. Epic 4. Little story And i have some problem. Becouse it looks too much like Warring Kingdoms VI. So i need to solve it
:) That seems to have worked! I did disable the gamma completely before but it didn't seem to change anything This time I disabled it and re applied the materials and seems to have solved the problem! Thank you @Noren and everybody else for all the help. I really appreciate it!
First off, I love your blog. I work on the same team and with the guy that did the hot air balloon. I passed on that you like his tricksis <3 Watching you backwards engineer our pipeline and problem solving is very entertaining. :thumbup:
Haha I just abandoned PSD networks in the end and learnt how to do it manually. It solved he problem and I feel much better for it. PSD Networks seem to have problems with transparency too, which I was also experiencing. No need to reply to this thread now.
So you remove your turbosmooth handlers before you export I presume? And what specs do you have?! I feel I don't have to ask this but are your videodrivers up to date? </another trial and error problem solving post/thread>
problem solved!!!!!!!!! thanks again mop. i just opened up a new material. and it worked. really weird. thanks man!!!! i'll post after i make the diffuse/spec. only thing is...i don't know how to render normal maps. haha.
thanks guys, I have changed the face proportions a little bit. I solved the most part of the problem with the normal map and I added the shield and started the texture. It's only a base and I wanna try to add the details to the normal map using the photoshop plugin.
Well I pluged in the tangent normal now, and I had to set the normal to soft. But in certain areas, the sharp edge still shows up. Does that mean that smooth is the only way to solve this problem? Is there another way around this without increasing my polygon count?
1) tomatoes wouldn't be considered edible until used in recipes. 2) Pineapple would be outlawed from use on pizzas 3) The world's (well, mostly US really) obesity problems would be solved when anyone obese would be sentenced to rehabilitation diets and exercise.