JonathanF: Thanks a lot :) Glad you liked the new font. Well here is something i did today, worked on it for a few hours, nothing special. Info: 3 * 512 Textures they all use the same textures. The bent one and the smashed one is both on 176 triangles each, the straight on is on 122 triangles. I know the uv's suck, but it…
This is the email I received from gameartisans.org a little bit ago. "Due to a major server interruption on GameArtisans's system of websites, the Comicon Challenge has been extended by an additional 24 hours." Read more here: http://www.gameartisans.org/forums/showthread.php?t=17329
Great topic, seems logical. Would you say this correct? To
help summarise this post, if there is no need for a
movie i.e. something does not move or animate stay clear of making a
Showreel. As for Websites make sure Art Station is
hyperlinked from your webpage (if you need a personal website that is), i.e. you have more…
Here are my specs: Intel(R) core(TM) 2 QUad CPU Q6600 @2.40GHz 2.40 GHz, 3.00 GB of RAM got a Quadro FX 1700 graphics card. It says 3 gigs but its really 4. I think the Quadro uses up a gig itself. Is that a good system? I could get more and more ram with the new OS right?
Alright chaps, got a load of stuff to update you with tonight. I apoligise for the sketchy information relating to poly count on several of these pieces, but as I don't have a PC that can run 3DS max, i don't have the ability to check the poly count before i put work up for critique. I'll hopefully be rectifying that with…
There's a "main site" for this http://www.revealingthelink.com/ Seems they were working on this for two years till they unveiled it on the 17th. Also the fossil was actually known for longer than two years, they said a private collector had it for about 20 years before scientists even knew about it. And sold it to them for…
Hehe, the in-game shots look great, and I love the little critters... One question - is that the in-game model you show as 8000+ polys? Does that mean it's nearly 17000 triangles? Seems to me like that's fairly unnecessarily high, especially since a lot of the detail seems to be edge loops not adding any…
I'll post ours when we get the right one updated. the uploading thing botched up on us !here's a preview: http://dl.getdropbox.com/u/17615/Level_01_A_Brent.swf we're just waiting on one person for the latest version to be uploaded to the site, then i'll update this with the playable version