IIRC, that game used the Gamebryo engine, right? You should be able to use NifTools apps to view the files assuming you can get to them. If you can't, there's a forum out there that specializes in unwinding game archives; someone may have already solved that issue there.
Thanks wichenroder I have completely overlooked the masking function in WM, (bangs head off wall). This solves the issue just as you said I can just make a bigger terrain and create natural looking boundaries using masks. Cheers :thumbup: Pete
It's still evident in 2012 (the version I'm on). When you go to default quality rendering and isolate an object and then switch back, it renders the entire object. Your workaround was one of the first things I considered, but unfortunately I don't think it's a workaround which solves the issue :( .
Thank you Justo! I will be rendering in Maya using Arnold, apparently arnold doesnt like multimaterials very much? But I guess the only way to work around that is to solve those problems when they appear haha XD Thanks for the advice! super helpful :smile:
hey, its me from 2007 asking a maya question :D you can solve this by clicking the small x on the left part of the intensity scale graph, and it should pop back to original colours. I've no idea why the default is set to change the colour intensity..
Also ... I think I fixed the rectify bug on high density meshes. I thought this would have been a lot more difficult to solve but I actually managed to improve a few things include restoring selections & modes after rectify. Will be in the next update
I may have solved whit with a Reset XForm, I have to jet to dinner and will check when I get back. Fundamentally what does Reset XForm DO? Why is IT the solution for so many things and why does it -get- messed up to begin with?
I solved the problem! I was peaking around at the included Max shaders and noticed this line of code at the top of many of the shaders... string ParamID = "0x003"; // Use DXSAS compiler Making this an individual post in case anyone else is having 3DS Max shader issues. :thumbup:
Thanks for the information! I think I'll try putting it over on my laptop since it's mostly a clean Win8 install and then chuck the installed files onto my main rig. that should hopefully solve the issue. I'll report back once I have this sorted.
It looks promising. My main complaint with the 12WX was the low resolution and dull screen. That and the "gap" between the stylus contact point on the glass and the display screen itself. I found it really offputting. Sounds like they've solved 2 of those 3... hopefully lessened the third.