Thanks a lot! Appreciate it :) Lamont was kind enough to put together .PDF versions of the tutorials. I will upload those when I get home. I also got an action from a colleague of mine Teddy Bergsman, who put together a nice little action to get the "cavity map" from the normal quickly so you wouldn't have to use XNormal…
So finally got around to capturing some images with my new scan setup. I am using some of the new scan processing features in Substance Designer 6 to speed up output of my different maps. There are a few things I need to play around with on the capture side, but things are a lot easier compared to the last setup. Here are…
Arturow, it does look promising but we do need to see more of that! Also, I think it's going ot be a bit longer, he gets up pretty quickly. My progress on my bear ( I made him walk on motion path)... And here's the next shot https://youtu.be/0TaRNSCe-G8 THis is the longest ''walk'' cycle I've ever done! I used some tricks…
Well 3D Ripper DX only works with Direct X 9 and below for now, and I'm pretty sure flash would be using something else since using Direct X would be windows only. There are similar tools for open GL but I wouldn't be suprised if Adobe is using their own thing. Since flash is so widespread, I wouldn't be suprised if some…
spend the whole day on this: it probably looks very boring but it ll come in handy soon it's a basic level editor with intuitive controls and dummy proof now it only supports just plane tiles everything is already loaded, but not placed yet i plane to use this to quickly create a lot of rooms then i can use a script to…
ok thank for your quickly answer :thumbup: i didn't know that it called it " texture atlas " I start up my project with simple modular Elements for later create my textures in zbrush and i attach my elements (id mat) but well i want avoid to do with hand. :) i found it if i interest someone [ame="…
Update! Thanks for the support. I managed to do some more texturing in the last couple of days, despite working lots of overtime this week. This has been going surprisingly quickly and easily, especially because I keep getting stuck on other projects. I started out by painting in rough shapes with pen pressure set to…
Hey guys, I think this is the final model, maybe missing a few more clean up areas, but mostly all there. Was super busy recently, so finished it up quite quickly. Might reduce some of the extreme saturated colours still, at the moment might be a bit too much. Let me know what you think! I also recorded my whole…
I've been away from all this software for years, and haven't even noticed the releases.What I do know is that the tools and documentation are so much better than they were. My advice is to not get the new versions if they do not interest you. The less people purchasing the the annual releases the less incentive to release…
Some do. Some don't. And of course, artists who exclusively use default alphas along with the occasional internet-downloaded alpha are not really likely to post about it publicly. Using other people's alphas can actually be a nice learning experience. You can find out what you like, what you don't like etc, so you can more…