Probably not what is going on. Artstation is a very promising social platform combining not only the social media / portfolio aspect, but also having a solid foundation for a online marketplace solution. My bet is they will expand on that in the future.
Saw you two talking about the hard surface prop so I got inspired and hopped on that challenge :) I'm going for a mid poly model and painting in the normal details using substance painter, because I want to see if I can avoid making . Still wip for now. @Fabi_G I like that you posted the texture sketches and thoughts, very…
Thanks! I've decided to buy OpenLand and it does the same thing actually, so I recommend doing it on your own for future readers of the topic ;P As I've seen some professionals also use this technique
Got this one to a level I am happy with just need some hands coming soon, only really a bust but in the future I really want to make some full characters. Hope you enjoy feedback is most welcome!
I wouldn't really call this stylized. The scene looks like you're going for a more realistic nature. I think you can make your bevels a little bigger in the future. Cute shop :)
Divided into parts Mess Hall. So it will be more convenient to make normal maps for each scene object. In the future, it will be a model library from which the entire scene will be assembled. There are a lot of repeating objects in the scene.
Are you just trying to decide on a future paint job for your bike? What colours were you thinking? Be safe out there! I never felt comfortable on a bike when I owned one.
Some grit and color variation, Fink. I'm not going to do any paintovers, but I'm glad you took the suggestion of doing the test. Keep at it and maybe I'll be buying you lunch in the near future. =)
Could be the best update yet: http://www.teamfortress.com/demomanupdate/ Pretty excited about the crafting and mini RPG elements, increased speed for every kill. Who knows where they'll push all this in the future!
Yep, totally agree with you Jet_Pilot. Like you said I think that I should have defined muscular form better on this model that's definitely something I will aim to to in the future. Much appreciated =)