@liamdes You can try playing with 'mitering' options after you've beveled. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-Modeling/files/GUID-A1C5EC72-AD48-4A7D-8577-1823B3832E14-htm.html I think it can help to switch from auto and try cycling through some of the other…
In my experience more polygons does not increase render time on a film quality renderer. You may run out of memory on the render farm machine but, as long as you're not out of memory, render speed doesn't decrease. Something the film industry uses all the time is alembic caches:…
If the Skinning works on one side of the character you might be able to mirror the skin weighting. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-C3034EAB-C824-476E-91A5-AE2A62A7E24D-htm.html
1. Workflow-wise, it's better to assign weights to their intended bone than to subtract. For example, if the Neck is influencing the Head too much. Don't select the Neck and remove weighting. Select the Head and add weighting. This will keep things much more predictable. 2. Is this for a game engine? Couple of things.…
There they are! Preference folder, of course, thx! For prosperity, locations of said folder on every platform: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-045ADC80-E38A-4F2C-A428-8CE19D51D3A8-htm.html (a shame you can't import/export preference as a simple…
If you don't know what Reset XForms means then that's probably the issue. Objects in 3ds Max have scale and rotation data stored at the object level. Non-Uniform and negative scale will typically cause problems with modeling, baking, and game engines. You can read more about it here:…
Sounds like you just needed to Reset XForms. Attaching to a new box has the same effect. From now on can just press Reset XForms > Reset Selected in the Utility Panel. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B98414B9-4F28-45F4-A1F4-9DA994548ED9-htm.html
Thanks Joost that has helped a lot. I notice however that on certain angles I am getting some messy areas due to possibly the ratio of the size of my shape to the angle of the curve. How should I best avoid this in the future? I notice in the roadway example given on the loft compound object page there is a significant…
userSetup runs before plugins are loaded, that's why it can't find FBXImport I don't think there's a way to change that. You might want to try setting an alternate default scene instead. https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/File--New-Scene-htm.html