Not everyone here will give constructive criticism... Hi, I'm a uni student too I studying games design at Leeds met (2nd year) what year are you?? What I'd suggest to improve howeve is look at some real life anatomy. Each person is roughly 8 1/2 heads in height. Your character looks rather like 10. Your legs are a little…
https://www.youtube.com/watch?v=IMRkm3PDffw Sorry this is my first post and I don't know how to have a player in the reply. I am a student at DAVE School and our last weeks projects was to do 3 animation cycles, one of which was an idle. We got the rig off the polycount forums and i came looking for more rigs, and saw this…
I just wanted to say thank you to Lamont for spreading the word about our little digital art school. For the past 9 months we've been working with 6-12th grade students. Our classes are not offered online, and we just recently moved out of our physical location, but we're looking for another, less expensive space.…
Why it has to be same app for modelers and animators?Nowdays you can easilly transfer meshes via fbx, so modeler can use preferred app for modeling and animator can then animate the fbx file in maya. I have been using max and maya while being a student because its a standard but once I got hired, I had to switch to modo as…
Hey Alec, I am a student and I have about a year to graduate. I diving deep into Zbrush so I am always looking for guidance and funny enough a goal of mine is to work with or work for Ready at Dawn at this moment. You said there are no normals on the final mesh that went in game? Was there a poly count limit? And are there…
Hi skyline :) All of the breakdown material is available right here in the thread for free! It's the same as what I included in the pack, the only difference is the pack includes the concrete trim texture and highpoly work for it and the metal trim. Many people are downloading the texture to be used in licensed work and…
I wish I could, but I have to stay close to the concept ^^. But I would love to try everything you guys said, and maybe I will do it later for myself ( as this is a school group project ). I will correct the length of the arms and the tail. Ace-Angel : yeah I think she will be 'tip-toeing' ( funny word ^^ ). No I don't…
Hey, threepeasgamertag! I've been posting a lot of news on the subforum, including the (now closed!) final beta invitation thread for Quixel Suite 2.0! Quite a few people are now participating in it. The turnout is overwhelming to say the least! I pulled in some people from Reddit, too, so we've got a healthy mix of…
because it's of those good looks of mine ;) seriously, I feel there are more people now who are in their 40s It seems like people born in the mid 70s are the first generation where a considerable number became game devs, maybe because they were the first to grow up with home computers like Amiga, Ataris and early PCs that…
New here and caught this thread. This is actually something I've been showing to students for some time. One thing I wanted to suggest though is to use the newer Texture Layer editor to layer shaders together. The reason is that the mix 2 and mix 8 color nodes do not correctly pass channel information into the material…