actually used reference from pics of cho-lon, Saigon which is pretty much saigons china district. I was conflicted about that with the shape of the buildings since they pieces, even the walls are modular and didn't want the wear to look repetitive, unless there's a way to do that. That's defintely what I plan to do when I…
Thanks guys, that's the plan. I've starte work on a "tile set" based on the textures I already have and in the same style. I'm going to implement the pieces in UDK but base a lot of it off of the pieces from Runic Games' Torchlight. It has been fun playing around with TorchEd and seeing how they rearange things and how…
Hello! The above positioned has been filled, however we have created another one that we need filled in the form of level designer. We need someone who is capable of setting up a simple level blocking within Unreal Engine 4, using modular elements, and has a working knowledge of UV and Light Maps. It should at this point…
HI Hiten thanks for the comment, my goals are to work with and learn more about creating glass and glass reflections via cube mapping in a game engine advance my sculpting the two blocks in the center of the room which are stacked n top of each other are going to be a sculpture so going to zbrush and then low poly that.…
It's not unheard of, and depending on how it's used it could make sense to use two sets instead of one. Another benefit of having the internals on a separate set is you can remove those bits in the lower lods when they won't be seen. If I were doing it I'd put the internals, magazine, and any other potentially modular…
Use any programme that u feel comftable with, id say try them all and see what suits your way of working, in my role at work we use many programmes to crate the end result and a lot of them are free open source software. Id also say if your building environments like the one your working on try to break to area up into…
Here is my Full Sail Demo Reel I am going to go back and updated the first scene which I call Asylum. The plan is to use the new MLAA Anti-Aliasing in UDK August 2011 which will get rid of the weird aliasing. I am currently working on some modular Sci-Fi stuff really high res. Looking forward to my bake downs to the low…
Good start, but I think you could push it further. You could add some more interest to the brick by chipping out some larger chunks and adding in a grout texture, and maybe some moss or dirt in between the bricks. Also, you don't really need to model in that chunk on the right side of the bricks, let the normal map and ao…
Well no one knows the limit you're working with. What sort of polycount/texture usage you're aiming for. And perhaps a little more information about the piece would help as well. What platforms etc. Not a bad start at least. I'm guessing you are trying to make modular building blocks, plan out what sort of pieces you will…
I disagree to an extent. While being an Environment Artist do require a certain artistic skill, they are also the backbone of Level Art and work so closely with Design that the ability understand environments both on technical/artistic/development standpoint are so important. Knowing how to create environments, shaders,…