promising for what? as an art piece yeah sure its kind of cool, I think it is amazing when people do photorealistic portraits with ballpoint pens too, but you can't 3d print this as it isn't structurally sound, you can't animate it unless I am missing something as there is no clear edge looping, it hardly works as a…
As far as I can see it, the neck area looks a little bit off. Think about how you want to connect the neck with the torso. As the current state, this will create texture seams in that area. For what kind of game is that character intended? "next gen" doesn't really tell anything about your intended triscount. For normal…
kp, we both know the d1 UI would be WAAAAY too big for the iphone where as the d2 one with a few adjustments(inventory, and menu tabs) would work great. Hell you could get rid of the potions boxes and replace them with the inventory and menu boxes. Then have the player tap the health or mana globes to use a potion of that…
Nice! love the idea, part of me wants to see his main cycle be less bouncy and then break up the cycle with the bounce every 3 loops or so. But maybe you could do a nice stumble like Jim mentioned above that could give some nice texture to the whole thing. Maybe he slips and bounces off his butt and flips back up onto the…
haha this is cool and the concept for it is great. If someone has enough money and technology expertise to create themselves into a robot, it would be bill gates. Pretty impressive modelling especially with no zbrush or sculpting program for the face. Lightning and composition is great in my opinion, overall good…
Final dress patterns - I added reinforced collar and boning strips as well as buttons and a full rework of the skirt folds. For the creases I plan test posing her arms in different positions and hopefully store different creases as morph targets for use when sculpting. For the next part of the dress I'll be looking into…
Sorry, forgot to say that image I linked is from hippydrome.com A really great resource for deformation topology by a former PIXAR artist. Well, considering your character is hyper-cartoon I wouldn't be too concerned about how an eyelid functions in realism. :) My best advice is to try it yourself. I don't know what…
We’re looking for a Senior UI Artist to join our
tight-knit team here at Shortround Games, based in Brighton. You'll be working on an exciting new IP for mobile and will be creating
in-game front end and HUD elements whilst providing a genuine creative input
towards the final look and style of the project. We're
looking…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…
Usually I'm creating production artwork and recently, I have felt the anguish from what I can only describe as a slow burn. The industry folk call it burning out. It had definitely been affecting my productivity. After a long tired nothing period, I picked up the Wacom yesterday and better still, just for the purpose of…