THank you all guys!!!! :) Di$array - yeah, you should defenetely chek out this game, but you have a risk to stick in)) davidosterlind, DEDE_pig - thanks fellows! your comments show me that I hadnt spent all the time posing my characters for nothing :) mr_ace - Thanks! actually you are right, because this is an online game
Thanks :) Another Character... Prophet: Design: Timur Mutsaev Highpoly: Manuel Virks (face was based on C2 Prophet) Lowpoly, Textures, Materials: Manuel Virks @MM: I didn't finish all screenshots yet.. Teasing is not intentional :( Unfortunately, there aren't any bigger pictures. I left Crytek in December and therefore…
Hey! It's difficult to say at the moment. Practically we're a different team as only one third of Codebrush are left, and the rest of Fakedice are newly-joined. I mean we will never say never but only time will tell. We still have our main artist, Mr.Hong and I think he did most of the 2Ds, and the 3D artist is no longer…
Holy cow I got responses and didn't know! BadgerBaiter- Thanks man! I remember doing it as a test on how fast I could whip out a head from a plane... but I cant remember what spurred that on. Wizo - Thanks so much for the encouragement, and yeah, real people are so much harder than random aliens and stuff most of the time.…
I agree with mr_ace. He actually looks better before you posed and rendered him. I would play around with that some more, He should look much better posed and rendered honestly, not the other way around.
@Mr_Drayton: ty - Sounds like all the issues you are experiencing steam from using OSX, I've never tested the tool on that platform. I will try to get a virtual machine going with OSX. I will get back to you when that happens :poly142:... Thanks for bringing this to my attention!
that thing was made in zbrush, while sculpted in zbrush you can grab the depth channel. Use MRGBgrabber when your mesh is dropped on the viewport and there you have it in the alpha. If you want to still do it in Maya the "transfer maps" has a "displace" bake. I would rather do in zbrush, way faster.
Fantastic start and i really like the concept. I think it would be a nice idea to go with the natual fattiness approach, super ripped just seems too obvious. I also think it would be nice to keep the club that size but if you do, make the hands bigger. Same as what MrNinjutsu said, biceps need bulking up. Infact, the whole…