You can label the joints and switch the mirror skin settings to work off joint label first. Here's the help file for it joint labels http://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-7F9A9EC5-A67A-4493-B11B-703202FFEF97-htm.html In my experience it doesn't always…
I wouldn't be able to tell you what happened to the physical sun settings, as I actually don't use maya, and am able to answer your other questions because I do know how to operate OCIO. Officially, normal maps and similar textures need to be assigned 'non-color data', which is a special space to indicate that color…
You enabled soft selection: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-BEF2CC1E-40BE-45DD-A8E9-228EE4A1EE98-htm.html
Thanks so much for the reply Eltarbos! I haven't scripted anything so I just wanted to make sure, for selection count, would I then modifiy this template with https://help.autodesk.com/cloudhelp/2016/CHS/Maya-Tech-Docs/Commands/polyEvaluate.html, For example if 2 edges are selected that share an open face I'd like to run…
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-30D908F0-618F-4893-8354-18FD31C9BA05-htm.html via the right click menu in the hypershade work area. I'm not sure what you're doing exactly, rig work would probably go smoother in the node editor; the hypershade…
Game works and player perfectly. The only gripes I have with it are A) the cutscenes are lower res and lower frame rate than the silky smooth never miss a beat gameplay (Everything maxed, joy!), and that for some odd, stupid reason, the game has shit loads of pixelated textures all over the place... Its almost like they…
try this https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-6ACE38C5-AC9D-4036-9247-F9208E632412-htm.html
Troubleshooting slow internet involves the same process every time. -Update all your software -Test multiple devices on the same network. It may just be one device or even just an application on that device -Test multiple sites. If only one site fails, it is not a browser issue. If more than one site fails... -Test those…
a better way to do this would be to check if the UV checker is turned on or off and toggle it based off that - and not use a boolean at all. you can read the state of the checker map by querying the UI like this: int $checkerState = ` textureWindow -q -displayCheckered polyTexturePlacementPanel1`; then you can use the…