Couple of ways. If it's a single mesh bound to the skeleton, you should be able to hit the little + beside the mesh in the item list, then select and delete the normalization folder there. All the normalization folders should be listed in the deformers list, too (should be in the Setup tab on the right). You can select and…
Well depends, sometimes happned that when I made High poly I had very messed wireframe/low poly. So I had to to apply subdivision and then select what I needed and removed the rest. Sometimes people prefer even to retopology the whole mesh, very time consuming for non organic models IMO. Best thing to do is to make an high…
if it can be used to actually paint in 3d or at least preview. Alt centric navigation seems like an industry standard I always appreciate. For a non-linear node based image editor that would replace photoshop... I would need the polygon selection lasso along with advanced selection enhancements and brushes that are as…
Use project from view <3 EDIT: Bit more explanation - set your view to look straight at your UV shell in ortographic mode, you can do this with the numpad keys, or, if the shell is facing in some random direction, then select that big face in the middle and press shift+numpad7 to align your view to the face normal. Then of…
Just dropping ideas. I made for myself a script that auto-aligns uv shells along their longest edge. I just select everything, and each shell gets rotated nicely. Also, i made something to put every selected shell in the lower left corner of the 0-1 square, which is cool when i want to stack unwrapped strips for instance.…
thanks guys! fuzzio: thanks!! the mecha suit in my folio, i think you're referring to the stealth mech? that is all 3ds max plyczkowski: thanks! and yeah the head created in his 3d design for production is definitely one of the driving factors here. im sure if you google him you can find all his links :P TylerFluharty:…
Maybe I'm misunderstanding, but you didn't mention missing textures. If you are missing a plugin you can use the Missing Plugin Object Explorer in Tools | All Global Explorers. If you know the maxscript class you can easily find the materials with a script select (for obj in geometry where classof obj.material ==…
local subdivision works differently to Zee Brush. In Zee it adds polys by subdividing a selected area, mudbox's local subdivision enables you to work in higher detail, in a selected area. So like Snowfly said, you can simply go up in subdivision, if your pc can hanlde the polys. The idea is that when your machine reaches…
You can link Vertices of your Cloth to any Node you want...go into Goup Subobject Mode (press 1 or click on the + next to the Modifier and select Group), select the Vertices you want to link and hit the Node button...then chose an Object from the scene...I haven't so far been able to make it work with deforming…
[ QUOTE ] Thanks for the info above. I tried the lofting, but ran into trouble. Here is a picture that shows what happened. Any insights into what I did wrong? Thanks, BR [/ QUOTE ] Nothing is wrong you just need another tool. When you want to make a surface based on multiple curves you should use the Brail tool. In your…