Going to make this character based off of the general idea of a Draconic Naga, i came up the the idea after a long seassion of warhammer totalwar as the Lizardmen. Basing the caharcters off of these references: Left for his pose and armor and using the right image mainly for the anatomy and face design. Following some of…
@Robat- Thank-you! @wake- Yeah, I plan on doing more anatomy studies and going to more life drawing sessions. It's been a while. I'll post those as I progress. :D Digital painting is something I want to practice as well so you might see some in color! ;) Thank-you for your critique.
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
It looks like 3ds was not meant to handle this. You need either a plugin or dedicated software (marvelous, houdini). Honestly i am not optimistic here but (as a max user) rooting for this experiment.
Exporting hair from Xgen to Unreal Engine can be a little finicky. I don't know how you have exported your groom, but it looks like the hair is there, just not visible. I would say a good place to start is going through this setup and downloading the script for converting Xgen hair into groom. Using this method also gives…
Killzone 4 using different techiques then BF4 and COD Ghosts. Physical based shaders are in new Killzone, BF4 and COD - using same classic stuff. You can look at [ame=" https://www.youtube.com/watch?v=_29M8F-sRsU"]Digital Dragons - Micha? Drobot (Guerrilla Games) - Killzone: Shadow Fall - Lighting - YouTube[/ame] there is…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
Okay, I have been spending a lot of time trying to work on my drawing skills. I think that I really need to nail this concept down in a 2D form before I continue in 3D. I took every one's advice to heart and I agree with every single critical point made. I am trying my best to make the creature look integrated and…
Hey @Scotty_Did_Does There are a few ways you can handle this but I will explain the ways I know. Firstly will this be intended for game engine use? If so the easiest solution in general is to have a "Weapon" bone on your actual characters rig, located at 0,0,0. Since this gun looks very simplistic a weapon rig won't be…
Tenchi - Thanks for the feedback. I was thinking I should redo the wire renders outisde of Marmoset because the triangulation makes it hard to see what's going on. I'll do some re-arranging as well. :) Roboy - I'll work up a couple more backgrounds. That one was the result of sleep deprived mind at 3am. You're right, it…