Hi KotBigimot, Is that a BPR render in ZBrush that you are using for comparison? ZBrush does it's own thing in the rendering and lighting departments and with Fibermesh it helps flesh out what is actually there. You will want to make sure your geometry view alone is looking good and not relying on the internal render. Make…
this is only obliquely related, but when working with contracted programmer for indie game project I've found taking extra time to make video/graphic presentation to demonstrate end-user experience, along with itemized checklist of task to perform, makes for smoother sailing than if I just did checklist alone. It just…
Exactly; Mainly the brush and color palette. I guess I'll just keep on looking and thanks again for that intro video lad. :) I am not certain how many people use Corel Painter here on regular basis for concept arts but the reason I wanted to get in to painter was just that. Makes things alot easier once you get used to it.…
This is a good deal right now, $100 off of what it retails for on Dell's website, [ame="https://www.amazon.com/Dell-UltraSharp-U2312HM-IPS-Monitor/dp/B005LN1JEC/"]http://www.amazon.com/Dell-UltraSharp-U2312HM-IPS-Monitor/dp/B005LN1JEC/[/ame] But getting an LED monitor might be a better idea, there's a $300 one…
That's what the guy from Epic told me about a week ago. But I was able to use the code fix, which uses the exported normals to recalculate the tangents durring import. I assume ActorX supports it, because that was the alternate solution I was given by Epic. I've never tried it though. The only other workaround I can think…
Don't ruin it for yourself. Its a great place to visits but a hard place to live, thanks to the cost of housing. $250,000 will get you a run down 700sq ft, 1 bdr, condo built in the 70's. Old condos are great for having massive assessments and hefty dues so tack on another $200-700 a mo. Add to it that about 90% of the…
really cool. I agree with you about dropping the details on the forearm. It is cool but nowhere else on the body has that fine amount of details so it looks a little off. Also I am not really digging the hands. Yeah he\she is a biped but the overly human hands freak me out looks like you just stuck doll hands on it.…
Hi all, I'm facing the same problem for Maya 2009 and it seems to be a known problem. Quoting Autodesk for Maya 2009 SP1 update: Stereo cameras and ATI graphics cards Due to an update in CG 2.1, stereo cameras in Maya caused display errors when using an ATI graphics card. This has been fixed. Go to…
Here are the promissed pictures. At first I made the hammer's hanndle but then decided to make just the simple qooden stake with the ribbon as it saved some space on the texture maps. This is how it looks like now: I don't really know why my textures look like LEGO when the model is in game. The look flat despite the…
I suggest taking advantage of the subtool function (I'm assuming you're using zbrush), it will allow you to get a higher polycount on each item and avoid the artifacting you have on the armor. Also looking at the actual plates on your armor I'm noticing that some edges are way too hard and need some softening if you want…