"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Hello - Well now that makes more sense ! Is there any reason why Python is not being mentionned more clearly ? (like an attempt to not scare away non technical people maybe ?) FWIW if that's the case I would argue that the opposite might be a better tactic, as marketing claims revolving around catchphrases like "no code is…
This is a complicated subject but essentially there isn't any way that you can reduce 32bit float to 8bit without some kind of dithering unfortunately. The best you can probably do is to use hard edges around your UV islands so the normal map is less colourful so it compresses better (vs one smoothing group for everything)…
I am a bit confused by your question. You know the answer to that already, and it's been answered many times in the thread anyways :) No animator or art director aims for uncanny animation really. It's just unfortunate when it happens ... As for the PS2 examples, I think what saves them to an extent is the voice acting.…
Probably the same guy that decided to make modifier buttons, heh. You might want to enable them and see how you like em. Under the modifier stack, click the boxy icon button on the far right and choose "Turn on buttons" this will make some buttons appear above the modifier stack. Then click the same button and pick…
I have an alternative that both solves the skewing issue and works on all sides. It relies on having 2 lowpoly with matching uv and making use of an object/worldspace normalmap. For the sake of comparison we're going to look at bakes from 4 lowpoly and a highpoly with repeating details. A: Default B: Copy of your weighted…
A lot of those tiles are VERY repetitive, it looks strange on the floor. I'd push your normals out a lot more, get a nicer round edge on them, at the moment they look very much like they've been run through the NVidia filter, or crazybump without tweaking any settings. It's also not helping you that all your tiles have a…
Just so I'm clear... This doesn't use either the original textures in some form, or screenshots of them edited into new files: Or this (Which will how poor the weapon is likely not but that HUD on the weapon is a bit suspect): This one could go either way, so I reserve judgement: But if these shadows are real, I'll eat my…