I know this is a really old thread but I wanted to point out that depending on how the animation was setup, there's different ways you can do this fairly easily. The Move All Mode (Button that looks like a dot with a bent arrow coming out the top to the right) you can easily re-position the entire animation's origin.…
Probably not the best way to do this but using the Scene Time Warp function in the graph editor and then baking the keys and cleaning up afterwards could work as a quick alternative. Time Warp:…
That's called gimbal lock. It happens with Euler controllers. http://en.wikipedia.org/wiki/Gimbal_lock Select all the keys for the hand and use the Euler Filter tool in the Curve Editor. Should fix the problem. http://help.autodesk.com/cloudhelp/2015/ENU/3DSMax/files/GUID-01BDE1CF-C3C4-4D71-8A5E-3D18D9082325.htm In severe…
Just checked it out, I am familiar with soft selection. However, I am thinking more of the distance from a vert that I would have to click in order to select said vert. Rather than the way soft select is selecting an area around an already selected vert/sub-object. O kind of like an area of acceptance? If that clarifies…
Nice start Cloudydays! I think for the overall appearance of your peace it would be beneficial to emphasize the curvature of the tree/mailbox. In your concepts I can see that you were going for some kind of curvature, which would improve the silhouette. Also, in the back view of your last update the texture on top of your…
Nope it's in General tab Ref Coord System = Constant https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F-htm.html
Which program are you using? You can take a look on the animated curve graphic. It's a graphic that show you key frames and interpolations, it's the easier way to understand the motion of your animation. If you are using Maya it's in Windows>Animation Editors>Graphic Editor. In 3Ds Max you can find it on a button next to…
You've hit a very common issue. Try researching 'pose space deformers' and it'll show you how to setup multiple blendshapes https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-00699C13-8CA1-450C-937D-57C7B3DFD8C6-htm.html