Having created the platform I still felt something was missing..........an environment! :) So I set about building one. The elements were created in Zbrush/3dsMax, and the scene assembled in 3dsMax. About 10% of the geo in the scene is kit-bashed from a Vitaly set and Zbrush IM brushes. The great thing about building a…
I don't think it's just about tools that are missing, more about the tools working like they should and being archaic in that there not as interactive or smart has in other programs, not to mention work cleanly. Take the Cut tool that worked great in earlier versions of Maya, it would let you cut in the centre of faces and…
I want to thank Filbot for pointing me to this thread. I don't really know how to model but I am interested in learning how to texture. This is my first attempt at texturing so any feedback would be great. Thank you to Ben Mathis aka "Poopinmymouth" for posting the SDK of a character he created. All modeling credit goes to…
Most of whom I've shown my site to go straight for that dog GUTS from Kill La Kill. Not sure if its my best piece, I try to maintain a good level of quality across my work, I think the cuteness factor is creating a fair bit of bias towards the bloody creature. Hope the outcome is good though. :D Also depending on the…
@NAIMA - Yes you can get the beta of Quixel's website as mentioned above. It is a full beta and uses all features of ndo 2 @passerby - The only reason i really want to try and convert this way is to make sure ndo is working properly. This feature would be perfect when there is no hipoly model to work from and all details…
I agree, and disagree to an extent in either direction. Personally, I enjoy well done minimalistic wear on weapons. I appreciate a subtle but realistic texture more than one that's been beat to shit, like you've seen in 10000 games over the past 10 years. If your setting is Fallout 3. Sure. I get it. But even games like…
What a great response! I was just thinking that the actual houses and buildings look a little too un-saturated. Very 'stoney'. Also the textures on the stones are quite blurry. I think it might be because of the lighting which seems to be very bright in some areas and dull in others, creating some almost black shadows.…
Really? OMG thats been driving me insane! I work in sandbox 2 daily and often times modifying/creating materials multiple times per day so this is actualy great to know. I'm currently working on a concept for a multiplayer space sim in the engine so I'll post some screenshots later when I'm on break. Its great to see…
Hey guys! Loooooooooooooong time no see!! I'm here to say that I'm alive and that I've continued to work hard on this project. Since then I had a lot of advance and learning that I'll condense here in this topic. Let's go! So after dealing with the lighting I started to get into the mood that I wanted and started creating…
Sorry for the long reply, my computer PSU crapped out and I had to replace it and get my computer up and running. All good now. I have done plenty of modular environments, in fact, that was the year-long thesis project I did for college. Lots of fun. It's like playing with legos. :) So you recommend I just create the…