This is really exciting and I can't wait to try out. Does this support baking color vertex IDs? Material IDs is a biggie in Substance Painter and I use it in my workflow. I can see you want to find a way to connect this with Painter? If so I can't wait! Exploding into objects and layering into PSD it's not fun. Thanks for…
I was also all excited about MASH. Quite early on tried the Audio Driven Scale. Works nicely. Next logical thing, at least in my mind, coloring based on audio level or even object scale. Got stuck at this point. Not that straightforward as one might think. Tried using the python node to connect the per particle scale to…
AlexanderConcept : your problem isn't baking, its unwrapping. your uv islands are stretched because you are welding the cap of a cylinder to the side of the cylinder, and you cant relax those islands as long as they are connected. for the best normal bake, you should separate the caps of cylinders, and any other sharp…
Well I´d say this is on a whole different level from your first mesh! ;) I would recommend you though to look at the silhouette and refine the intersection from ribcage to pelvis. Right now it looks a little like an hourglass to me because of the fast tapering ribcage. Armpit could connect higher to the body as well. And…
This is looking great. Nice job on the textures. Right now the only thing that bothers me is the tree to the left of the house. The leaves have the same color as the roof which makes it a little harder to read the shape of the house imo. Works a lot better on the right side. Maybe even out the color scheme of the…
Should I include work history on my resume if it has no connection to the game industry? For example, I've worked at a warehouse distribution center and call center for the past few months as well as running a 3d print hub, should I include this on my resume? The only "industry experience" I have is being a co-owner of a…
Hello 13RANDO! - I think the legs rotate too much. - Try to separate the hips/chest/head up and downs :)!( The head has this awesome overlap , good job!) and that will feel more connected, right now it seems strange that the hips and chest go up and down together. When the hips get low the chest must be up - Looking good!…
For this week, I am working on a rope net that the player can climb up on. I created a high poly rope by extruding three cylinders and twisting them inside of maya to be baked into a normal map. It is a modular piece that can be connected together. For now, it is straight as I'm still working on the texture for them and…
Yeah I was also looking at the companion. I thought it was a graphics tablet that connected to your pc but is it a stand alone machine? There's no shops that stock those around here so I can't exactly go take a look either to see what they're like. I just wanted something portable that would handle zbrush quite well to…
It takes good portion of practice. There isn't any secret to texturing, you have to refer to real life. Is your handle made of wood? Find some wooden handles on google and practice painting that. And that goes for any kind of surface. It also helps to keep your UV's not so chunky, bigger islands that are more connected…