Xnormal is definitely capable. I once baked 15 meters of dirt road surface in form of 750 mil polygons from Agisoft Metashape (former Photoscan). It took forever just to load the obj and whole night to bake. Decimation (optimization) is not an option really for such a h-res things because it needs much more RAM than to…
The darkness has hit Norway, and I'm feeling unmotivated and tired 24/7, so I haven't been able to make nearly as much progress as I would've wanted to by this point. However, I have been able get SOME work in, and I'm on my way to finish both the compass and the clock for the bracer. The clock is proving to be quite a…
Day 7: Worked on the mouth cavity and eyes, and fixed some minor things in the topology. The new topology has the projection of the different pieces (without breaking the whole computer, amazing!), and I just messed around a bit with some shapes. I also gave a basic polypaint to see if I am getting closer to what I'm…
Hey there. I'm doing daily sculpt 7 and today I've been working on adding a mouth bag for my character, projecting the high poly details onto my low poly model and subdividing it. After which I refined the face adding more secondary details and fixing the ears more or less. Finally I finished with a beard, cause in a…
How would I go about getting alpha blending like seen in this tutorial http://www.blog.radiator.debacle.us/2013/09/hacking-blend-transition-masks-into.html with ShaderForge? The code there is outdated and doesn't seem to work. I'm trying to get a result like seen in the video above. Does using heightmaps like they show in…
Didn't do a full 20 thumbnails but did end up with 7 at least. I'm personally leaning towards H. The theme of the gun is in the light rails on the side and the effect. When a players guardian generates light the bars will illuminate for 3 mins. During this time the impact will increase, then after a min the first light bar…
The "Select Overlapping Polygons" is a known issue, but the Marquee problem is not known. I told our IT guy, "They're going to say it's a graphics card issue." Behold! That's what was replied back from Autodesk. At this point I'd have to say, why did this not happen in 2016 with my system specs, but now it's a problem?…
I have a great news: you can buy my texture collections with 50% off from March 7 through March 14 on the Unreal Engine Marketplace! "38 Architectural Textures" and "20 Metallic Textures" - you can easily find them in "on sale" section. https://www.unrealengine.com/marketp...tural-textures…
This is one of the very few times I would actually tell somebody to wait on an upgrade. Wow. I am interested in the 1080. I'm excited about this. I'm curious what it means for Max viewport. Zbrush. And v-ray rendering. Cuda cores? And of course VR. But dev performance is what I care about most if I'm going to upgrade. I…
The script is correct. Did you add all the dataPairs at line 8? The script as it stands will only find and rename two objects. (Lines 6 and 7). "I think the problem is with the variable namePair, which was not declared." In MaxScript you don't need to declare variables as strictly as with other languages. "for namePair in…