For my exterior design, I modelled low-poly wall sections and added details using displacement maps. I generated these maps with a program called JSplacement, a free tool that procedurally creates sci-fi greeble displacement maps. For the interior of the headquarters, I modeled sci-fi metal panels and a central table…
Flipped the image to check if the compostition is ok. Going to add a platform on the foreground pillar for the char to stand on. Starting to look more like an office environment than ancient Greece. I'll change the camera angle to show more of the landscape. Removed post effects. Can anybody pm me a link where I can…
To make the player walking for 45 minutes to get from one end to the another, make his movement speed 2 km / hour and make the landscape 1,5 km size. Because: lets say he walks on 2km/ h (2000m / hour) , divided by 60 (minutes) = 33.333333...m /per minute * 45 = 1500 -> which is the needed landscape size in meters. If you…
Time for an update! I worked a bit on the landscape. After some brainstorming about the setting to put the facility in, I decided it should be some sort of grassland landscape with mountains and cliffs. The cliff it is climbing is still missing, so is one spike on the lower right - and of course the arena/walking mining…
So, I'm having a blast here learning and experimenting with so many new things. This is the current state of the scene: Since the last update I added the following: - Foreground rock(s). It's iterated three times but it's just one model. My first ever sculpted rock! - Stone path. This took me some time to figure out/chose…
Honestly, the best thing you can do is find a couple Photography books, in particular Landscape photography books, and study those. Start researching landscape painters and study their paintings asking yourself what mood they're portraying and more importantly, how they are doing it. I know it feels like I'm suggesting…
This morning i've been having a go at creating the ground with landscape rather than as a static mesh so i have better texture blending and can edit the height in UDK properly. Seems easy enough to create a new landscape but i cannot figure out how to get a high enough density to paint properly. I just want the dirt to…
hello i am ghost, i wish to become an master at drawing animals (dogs, cats etc) and landscapes. right at the moment i am still in high school ready to get out and find a nice job. so i can make money while working on becoming an master at drawing animals and landscapes. then do animation for the animals. :) i have been…
I'd just try sculpting the terrain in your sculpting app of choice. Just start with a very low density mesh and work your way higher (a common mistake for beginners is to jump directly to maximum level of detail). World machine might be a bit overkill for a more handpainted/cartoon style landscape, but you could use it to…
Did some touch ups to the scene: - Added sculpted IceCicles, the polypainting method I wanted to try requires a better GFX Card :( - Replaced UDK Terrain with UDK Landscape for better material quality, now my specular and normals read better on the ground. (Outlined in Red) Now I've run into a problem though, If you look…