im using version 3.12. Scale is set to 1 when I export (im using Maya) @ Pior- Im moving it because I had to move the entire character because it wasnt positioned properly on the grid when I exported. I should have just lined it up when I exported but I just did it in Zbrush. So im importing something from the mesh thats…
So it looks pretty good with tangents and binormals, but I wonder if the reflection should be flat on top? http://s2.postimg.org/ak05rk7nd/Toolbag.jpg Same file baked in Xnormal with X+,Y-, Z+ in UE4.2 looks great: http://s1.postimg.org/wuyw1r1ny/Normal_not_sync.jpg Here are the files:…
The PS2 has always been a dog when it comes to Z-sorting alpha planes. I remember a coder explaining it to me one time. Basically it could be done, but required your engine to do some serious calculation, and that was a trade off - use the cycles to figure out the Z-depth of the alpha planes, or use it for something else…
"Y" must ALWAYS be up, just like they taught you in 8th grade math. Why else would they call it "Z-buffering", if "Z" wasn't depth? My problem is, I have an instinctive tendency that makes me think "Y" when I make a move to make something go up and down in a 3D app. The first guy who ever taught me 3D was teaching me…
#throwback back when I did #characters I made this #Stylized Joker from #Batman Comics made in Sculptober 2019 made with #Zbrush and #Keyshot. Recently, I #3dprint it and painted it. You can get the model at Cults https://bit.ly/43UKb41.
For the first one, instead of going to File->export, export using the command line in Maya. Then you can add the flag "-up z" which will export your model as if you were using Z as the up axis. To get what you need to put into the command line, open the script editor and go to 'History' and turn on 'Echo all commands'.…
You're trying to get it too low, so decimation master is having issues retaining your forms. To be honest this is not a good way to get a low poly mesh for a game. Z-remesher can work, but you still need to clean it up and make sure you have your UVs set up correctly with hard and soft edges where they're needed. Parts of…
I keep checking out 3d coat to see how it is coming along and its come a long way. I think the maker (of 3d coat not the Maker :) ) backpedaled after the release statement that no devils were permitted from the software. It was probably a burnout statement anyhow. First time I fired up a demo it didnt work and I never went…
Some way or another you'll have to transfer the pixols' z-info onto polygons. You could grab the alpha and use it as an alpha/mask/displacement map, or you could use z-project/matchmaker to project it. I'm not sure which of those five methods would be the best (though I'm pretty sure a straight-up alpha stroke would be the…
Hello all : ) This is my second foray into character modelling, so yes i'm still a newbie, any and all crits and help are more than welcome. My first character was a low poly soldier model for a class project and as it is holidays i've decided to do some practice, with something a bit different. It is also a way that i can…