I basically just used the same textures as I did in the Marmoset shots with a little bit of extra contrast in the specular & gloss. I'd recommend just tweaking the values until it looks good in-game (quitting to the main menu & reloading a save forces the textures to reload, if you update them). As far as the…
zOffTy thanks a ton for that, always wondered how to do it. now if I could only get my quad menu to stay as my default quad instead of having to reload it every time I start max we would be in business. Anyone know how to do that by any chance?
nice modeling. I agree your main problems are in design and not execution. I would think about recoil, targeting, and reloading. Right now its not obvious to me how it would work and looks more like a giant sensor of some sort, then a missile turret. Slick modeling though :)
Holy shit! Check this out: http://jaggedalliance.com/index.php?id=19&L=1 Not exactly a whole new game, but pretty promising. JA2:Reloaded. I reckon that's the look and feel of the JA3 game, assets being used to quickly recreate JA2 b4 the future lunch of the sequel. Yippi!
Here's a quick blocking of what I want to do for my final presentation: https://vimeo.com/50802046 The ''reload'' looks terrible because I rigged it wrong and I can't move the left arm forward. Eh, it gets my point across, which is what I wanted. x)
I agree that the rocket needs more segments, but if its for FPS consumption Snader, it might not be neccesary at all, due to it being so far away. But with reloading animations etc. to be considered, more segments might be the smarter choice anyway. Can we get an FPS shot with the rocket in the launcher KartoonHead?
Yep happens to me alot, when max has been idle for a while the vertex ticks just suddenly dissappear, resetting or reloading the file will not work, you have to close and reopen the application to get them back. //btw I'm using 3ds max 9 with service pack 2
I tried reloading the newest file you uploaded, but it resulted in the same outcome. It has to do with setting a hot key to the "Iterate Save" button. For some reason the script doesn't remember everything before that. That'd be great if you could PM me another solution we might try.
So when i try to save my level and package into content folder. What i get when i reload the scene is. Everything to do with lightning and Epics own meshes are in there. But my Meshes and textures wont load at all. I HAve to re-import them from maya
Agree with these assessments. If the programmer can't give you an engine to work with, you're screwed. Content depends on gameplay. Style depends on material and render limits. I'd suggest using another engine to prototype, then reload all the content in your custom engine once it's ready. Unreal or Unity are good choices…