Generally speaking, material types with medium to large-scale details have displacement mapping enabled, while materials with small-scale details have parallax mapping enabled. Materials that are smooth or have very fine details will only have normal map detail. For instance, most of the materials in the Stone category…
Are you sure they are from people quoting you and not from them responding to your thread or discussions you've participated in? I don't see any option to enabled quote notifications. All of my notifications are enabled except "Notify me when people comment in discussions I've participated in" because I don't want to get…
Sounds like you want to know how to enable anti-aliasing (aliasing is the 'stair step' effect you see on edges). On top menu bar of viewport go to Renderer > Viewport 2.0 (button on right side of text) > Anti-Aliasing , enable both options. Though if you want to show off your model, its generally better to either do a…
Little confused as to what your end goal is here, do you want flat shaded with AO/Shadows? Are you using Nitrous? Try this: Just as an aside though, when I first enabled this mode... it automatically took off AO AND replaced my texture with a checker map... but a few more clicks and manually enabling AO again, it…
I haven't read through the entire thread, so Im not sure if this potential solution has already been posted, but I just fixed my "General Photoshop Error". Turns out I had quick mask enabled on my document, and this is bad. I didn't realize I had quick mask enabled because I had nothing selected, so there was no red quick…
New version out, v0.4! **Changes in v0.4 since v0.3** -Parallax Mapping! -Choice to include specularity and reflections on transparent surfaces. -All lights have a "Enabled" checkbox now to easily enable/disable them without having to alter their intensity attributes. -Minor cosmetic change in order attributes are listed.…
Granted I've just created a post-process volume and set it around the given area I wanted to modify, there might be a way to enable the volume under certain circumstances. I'll try to check it out and make sure but if I'm right you might just be able to create the effect and leave it disabled then enable it in script (3d…
Are you using 4.5.1? I ask because I never had this sort of issue until then. I read on a few of the Unreal Answers topics that this is a known issue (they are doing an auto generate lightmap UVs starting in 4.5 and apparently it has a few bugs). I ended up using the Global Illumination method, skipping lightmass…
with your 3point shader problem go here http://www.3pointstudios.com/3pointshader_help.shtml and scroll right to the bottom of the help section "Why does the shading look bad under 2012 and different from other versions of Max? 3ds Max 2012 has gamma handling enabled by default. You can turn it off here:…
ok.. if you go to: file > preferences... > expand the 'Tools' menu tree > Selection Then uncheck the "Surround Polygon" in the "Rectangle Select Options". This will enable you to single click select a polygon while in standard polygon selection mode, and allow you to drag-box around multiple. In this same menu you will…