If you look at other pictures, they are not even noticeable, something you can add to the texture (depends on what you want to do with the model anyway). Here you can find more pictures: http://www.kativ.eu/files/Ivo%20hobby/Walkaround/Mig-29/
saw it this afternoon. thought it was very good, not Ironman good but good. maybe a bit heavy handed with the Captain America setup though. and aha! i thought they were setting up The Leader as a sequel villian. http://en.wikipedia.org/wiki/Leader_%28comics%29#Film
Slow progress is slow. Spent some time trying to figure out a windshield wiper material. It's getting there. Needs lot of polish tho. [ame=" https://www.youtube.com/watch?v=j9odYJF7mhE"]Sixties - 29/03 - WIP - Car interior and slight environment work. - YouTube[/ame]
normal maps do not contain height data, they contain "change of angle" data. This is why you need to have beveled edges to show. You would probably benefit from poking through the wiki here: http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29
Well I edit just to have some fun. No other game out there interests me : I'm a melee guy, not guns type. Heheh, besides my SP campaign wont take me years to make (I'm not making a TC or 29 level game lol)
What did you get? What are you planning on getting? Thanks to[ Cheap-ass gamer site } Amazon.com Lightning Deals I got ( all new ) Batman AC = $28 Battlefield 3 = $28 Uncharted 3 = $28 BestBuy.com Need for Speed: The Run = $29
http://www.polycount.com/forum/showpost.php?p=1875230&postcount=29 I had to re-do mine :P but then again the project called for accuracy (mine was originally for project reality 2). Obviously it doesn't really matter unless your target audience are gun experts...
http://pushingpoints.com/v2/2014/08/29/shut-up-and-get-back-to-creating/ please enough of those mindless software wars. :poly122: just sit down take a tool which you can afford and test it while creating stuff, case solved.
Next-Gen Digital Human Performance by Andy Serkis | Project Spotlight | Unreal Engine https://www.unrealengine.com/en-US/blog/epic-games-and-3lateral-introduce-digital-andy-serkis https://youtu.be/mkkWCmljMSA?t=35 https://youtu.be/5qPWs6vQTcQ?t=29
Yep, what app? What does your cage look like if you're using one? Try turning down the ray projection distance if you're not using a cage. Also... it never hurts to check the wiki... http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29#Solving_Wavy_Lines