My Windows 10 is x64, but my Photoshop CS5 is x86 (i can't run the x64 version for some strange reason), so question is, how can i install Quixel Suite 2.2 as x86 in order to try if that resolves the problem?
Some more useful links, because i have no constructive crits. http://gametextures.com/blog/2012/08/08/224/ http://www.indiedb.com/groups/3d-artists-group/tutorials/photoshop-bringing-balance-to-a-texture
I have a refurbished intuos2 A4 oversize (12*12 inches) from the wacom online shop, excellent tablet only problem is when u travel (it's HYOOOOOGE!). Bought it for 249 bucks quite a good bargain.
According to Steam, I played for 2.2 hours later with nary a hiccup. This is the most fun I've had in an FPS is a long, long time. Perfectly balanced with some lovely graphics as a bonus. Fear my Scout cudgel.
You need to disable gamma 2.2 (or set it to 1.0 when you load the normal map bitmap) from Rendering - Gamma/Lut setup - disable it everywhere, and you may or may not have to flip green.
Here is the start to the low polys this is the base, 240 tri's, normal map and still have some work to do like add dirt map, and fix some issues on the spec map but happy with the progress for now...
Nice work on the website Snader. I don't know if I'd go all the way to make it fit on 240 wide devices but I love the idea of of the content aware thumbnails, did you code it yourself?
The 212 comes with good paste. Also make sure to just use a pea dot on the center! I made the mistake of using too much paste on my build a few years back and it was a long cleanup :(
well it is not a secret :) there are announcements in their company websites. these are badges of honor and credentials for them. not something to hide. http://www.devmaster.net/news/index.php?storyid=2452 http://www.develop-online.net/news/30977/Autodesk-joins-Epics-IPP
I found this earlier today: http://www.3dcg-arts.net/arts/1395?via_fave=246 I'm not even sure if it is using the same technique. I can't tell if the above is using a shader or the shadows are baked.