you could start by organizing the parts by region, by asking: "which of these objects are Locally owned by the library vs which of these objects are Global to Pandaria?" some textures always go together, like the parts of the pillar and the bookshelf, so they should be on the same sheet. the hand rail is made from similar…
I love the model. However I think the texture is letting it down. As Vig says, the general grey colour of the armour is too light. It's also fairly ambiguous as to what material it is... yeah it could be some sort of iron I guess, but equally it could be shiny bumpy plastic. I reckon you'd do well to examine some reference…
Always bothered me about stealthy guys wearing pure black :) black clothes create harsh outlines in moonlight and firelight and against darker areas. Nothing is pure black at night in even a dark room, various tones of dark grey allow you to blend much better into the background surfaces.…
Hi everyone, I am just starting this semester learning how to animate objects such as bouncing balls and a flour sack. I'm new to forums as well but I think it's okay to put this here.. This is my second class project, our main goal was to give a flour sack life by having him wave. My sack character is fanning on a player…
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KDR_11k has earned the title of "Serial Vertex Killer" [/Tales] Currently giving her the Blender treatment (god, how that must sound out of context...). She's now at 2156 triangles as opposed to the 2460 she started out with. I don't think her look changed much. There were tons of non-contributing vertices that looked like…
Hi Gibbage! The first thing what i can say, 50k tris is absolutely overkill.I have a thread with a lowpoly prop what is a guitar and its only 5256 tris, but everybody says thats too (highpoly).Your optimal tricount is 10k i think or something like that. About the GI.Why dont you use a standard AO with light tracer, or MR…
Okay- got the upper body done now. A few errors on the glove texture, but easily fixed. Poly count is getting high- this is 8K, so I've got a lot to trim if I want to hit 10K total. I hope the legs don't take up too much; they're petty simple forms. Cloak and weapons will be on a separate map, but everything else in on one…
well... here is what I have so far: You can see a typical example of the problem I was talking about in the 3D viewport, and if you look in the uv view you can see how I've pretty much given up on the legs entirely and just gone for a simple tiling skin texture. But this just looks stupid so I'm looking for a way to learn…
My cousin's old P2 started rebooting and beeping at POST caused by faulty RAM. Do you have 1 stick of RAM or 2x256? Try taking 1 out (switch until you find the "good one"). see if comp behaves normally. Another case of bad RAM happened on a friend's computer, XP install would fail when copying random files and resulted in…