Naruto hasn't been good since I think episode 133. I hear some good stuff is on the way though, once they get back into the manga storyline... Anyway, I'm looking forward to seeing him finished.
My old Radeon 8500 didn't complain about several 17k models running around. Therm: Well, considering nobody cares about the number of ngons used in a model polycount is just an alias for tricount.
I believe this post has what you're looking for: http://www.polycount.com/forum/showpost.php?p=1126801&postcount=163 Can be found in this thread: http://www.polycount.com/forum/showthread.php?t=68788&page=7
Just when i thought Star Wars couldnt get any more ghey. http://movies.yahoo.com/summer-movies/Star-Wars-Clone-Wars/1809991325/trailers/133/880 Wow. When will they just let it die guys? -Buddikaman-
for my env assets i use 300 rays and 2AA. Spreadangle 160-170 btw: jogshy please add a real(seperate) limit ray lenght for ao. it's really annoying and makes using xnormal impossible in some cases..
The turret design seems a bit odd, especially the taller back. Something like the turret from an M-113 might work better: You might also want to scoot the turret forward a bit, to get it closer to the center of gravity.
I can safely say- I'm on a higher spectrum of yellow- so you probably want jot it down a bit :D - here's my color ( R: 255 G: 174 B: 1 ) It's almost approaching the orange border.
MAX offers $123 or so monthly subscription. Anyway I'd say go with Blender. When you get hired into 3DS MAX based studio, you should be able to recall all your MAX muscle memory in a week.
Actually there is! You need to check the "Metalness" box when you create the project. It should be noted though that the GGX curve is missing from the 1.3 release so you have to rescale the roughness for now, but in 1.4 GGX will be fully implemented!
Is this over the 5 by La Jolla or over the 163? Hehehe, I miss SD sometimes. Here's a couple. I have a grip more. And if you ever need to get this look, grab a white sheet and a decent mechanics flood light.