This is more of a tips overview of how i rig muscular characters using y drivers and constraints in blender and focuses on the arm part. https://www.youtube.com/watch?v=WfLLwsJcSdE&t=160s
Sicarius For ArtWar challenge at Cubebrush.co 107 694 tris, PBR All hard-surface elements and weapon was created at zbrush. You can find 3d model at artstation https://www.artstation.com/artwork/NB105
Hi This is happenning in 1.8 and also in previous 1.7: I try to load a very simple mesh made in ZBRUSH ( I made sure it is triangulated) and cannot see it. NIR