Hey here is a really quick update. I tweaked the upper body and gutstrap. Altered the shoulder pads some, raised the neck/head up higher, added the cloth around the helmet and resculpted the upper body/arms to be more anatomically correct. I'll have more updates soon, and when I get the shoulders done I'll pose him and…
Lil update, decided to go back to the brick texture because well, some aspects of it were still bothering me and I couldn't resist going back and fiddling with it. Decided to play around with the presentation some more as well, as I feel like my prior shots really weren't doing my textures any justice. Edit: Decided to…
Updated first post with todays changes :) clothes are done, low poly base mesh is done in maya and Taken it to Zbrush now and am about to finalize it in Zbrush, then onto the high poly. This is the 5th bump/update of pics with no replys after the last 4, not sure if anyone is still looking at thread since the forums…
Today's update. I'm about to repaint some of the height details so they are more protossy, but my computer is soooo slow, it takes me 5-10 seconds to see every stroke update, so I get to finish at least 3 bottles of beer for each panel :D I also noticed that I in the heat of battle made the 2 shield impact locations…
Hey everyone! Just an update here.... WE ARE FUNDED!!! The next extra push that we are challenging our fans with is to help us raise extra money for a booth at Comic Con this year!!! We are already totally overwhelmed with our success, and this would just be the icing on the cake. Thank you all for your awesome support,…
I'm not dead! I also haven't forgotten about this, not entirely anyway. Here's a quick update. I decided to call the highpoly done not too long after the last update, and moved on to retopo. I did some baking tests and I'm quite pleased with the results so far, hopefully the same will apply to the rest of the pieces. I…
Alright guys, I took your advice and decided to go straight 2D for now. Might as well go with what I feel best at, right? I've been licensing my art through various avenues since I last posted to get extra money and exposure, and it's starting to come together, but I'm not giving up on the elusive "real job". Haven't…
The updated renders. Put AO on to exaggerate detail. I'm feeling a lot better about the model now but I'm really a bit at a loss as to where to progress from here. Don't feel like I'm ready for the final phases. It does feel like the scale is out a bit. Does it look a bit like the distance between the nose & forehead is…
Finally an update! After lots of hard work, I got her baked and textured, and am ready to rig and pose for the final renders! Here's a few screenshots from UDK: Critiques are still welcome, but as many of you know, the model is pretty much set in stone at this point. I am planning on reducing the saturation of the diffuse,…
Update: I have uploaded a new version which includes support for choosing OBJ import/export settings (they're in the right-click menu over the file list). Link in the first post. I'm storing these settings separately to Maya's OBJ settings just so they don't conflict or get confusing, you will probably want to set them up…