I think this might be true. Though Sony owns the Some of the Contract of spiderman, Marvel is now owned by Disney so there is some major Barganing power, So with a new reboot there is also a rewrite of contracts. I would bet that in those contracts is something about allowing all characters within this spiderman reboot to…
Yeah, I'd let it dry a bit longer than this. It doesn't take a lot of liquid to short a connection or two and activate and deactivate functions all by itself. I'm glad it isn't dead, tho Just don't try balancing the milk and cereal with your laptop on the same arm. I was heading up the stairs and felt something warm…
Everything seems to be working now, switching the usb hard drive to a different port and installing it's driver seemed to fix the issue? It has been connected now for over 24 hours. I've run the back up of my art folder manually, I'll see what happens sunday night when the auto process runs and backs up the rest of the…
When I first looked at the ortho side view, I saw it as negative space above the trigger and handle, yet upon further examination I see that the hammer section is indeed connected to the grip. You may want to address that transition to have less of an indentation to lessen the shadow. Loving the design, I know you stated…
Ahhhh man that stinks bigtime. Pea - although the trailer crap is always repetitive, his voice was always soothing, imo. If you have a shitty voice in a trailer, the viewer will not relate/connect. Don was great in that even though the words he spoke in the trailers were crap, it was still interesting to hear. All we have…
my one little crit with this is the color scheme, although its not a particularly good, or well known game Haze uses the same color scheme (wasp) black and yellow for like all their armor suits and shit, and theres even some hexagonal patterns throughout the game, my brain immediately made this connection. i'm not sure if…
Appreciate the answer. I have turned off min angle but it made no difference. I had considered running an edge upward, the question I guess is where would you run the edge? If I just run an edge upward (as much as possible) it does solve the corner but does leave me with another smoothing error to get around on the edge…
Coming from 2019 here, same issue. Duplicate objects causing UVs to revert when I modify topology. No rhyme or reason on my end. Happens with clean scene and objects. I am using the viewport in textured view to see my adjustments real time. Anyone else? I'm looking for connections we may have on the subject. Sad to see…
Thats a hard one to follow :) - Awesome work Jason. Hello Animators! my name is Liam Reynolds, currently an Animator at Supermassive Games in the UK. I've only been in the animation industry just under 4 years now. Some super awesome work on here and its great to see so many reels with personal work. If you want to connect…
Well, mods are always right I guess !?! Speaking of my connections with the game, I'd say that - just for example - my activity on Camelot Unchained reddit (Crowfall's "bitter rival"), under the same nick as here, is quite unusual for someone from the other team =) And links, images - that's how I roll. In fact I edited…