Wow nice idea Lamont and Xoliul. I'm not a shader master and have no idea how to move the output of the scenecapturereflect actor. I tried adding and multiplying with a vector or texture coordinate offset but it both gave me errors, same when trying to change the screenposition through the shader. So i tried making…
I recall a study that looked at public interest into sporting evens when the cultural and political aspects in society started to decay. It pretty much stated that it went up because people liked the structural rules that go mostly unbroken and were help responsible when they do. So anyway, with that in mind it worries me…
What does it mean to "earn the right" to make a goofy weapon? I've said it before and I'll say it again; this thought process is nothing but LAZY. There is no "right" involved, anyone can make anything they want, you dont have to "earn" anything; but that doesn't magically make it cool. I dont think Carol Shelby said "man…
Honestly I havent played any of the titles Ive worked on outside of the occasional play test. Once a project is finished thats pretty much it for me. Its over whats next? Im always looking towards the next project, the next opportunity. My watermark usually comes when I get a character finished and have a brand new…
[ QUOTE ] I agree with Vig. I think the novelty of the wii-mote will wear off with time and they'll be left with their games to support them [/ QUOTE ] I'm sure there will be always very fun games for that console. Will the Wii-mote's novelty run out ? Sure, all novelty wears off, but i think it will take a long time. All…
Yeah, I doubt that Gabe and Tycho are doing anything but chuckling to themselves over Thompson's police fax. Where in the heck is the criminal harrassment? Or does Thompson think that by speaking those 'magic lawyer words', cops will spring into action? I'd think that your average local police give a little bit of…
Okkun: We are working with MAX ( as we have our own inhouse normal map processing tools ) to produce very high poly models and then normal map them down to low poly before creating a Diffuse, Specular map by hand , based on the Normal map. Something like a standard L shaped support beam in the Liandri setting, I would…
While I love the art direction in Uedas games (it's hardly a typical fantasy, but one heavily influenced by South American, Asian and European aesthetics) their brilliant design is where it's at. I'm not sure whether you have played ICO or SoTC, but those game are something different than what we have gotten used to;…
UPDATE Alright guys, I have some news for ya! Unearthly Challenge's start date has been delayed to Wednesday, September 3rd 2008. (A whopping 5 days! :poly124:.) The goal is for this to be the best environment art competition ever so we're still gathering the final sponsors, prizes, and additional and will need the extra…
All of this is very re-assuring. What has everyone's experiences been like while trying to actually werk the problem? ( even failed ideas are extremely valuable ) Magic Sugar: restricting interactivity doesn't have to be noticeable. At times it can be built into navigation and position. As in film, you can tell much of the…