Thanks for reporting this - we'll fix it ASAP. :smile: In the meantime, you can create a black and white mask of your color on the ID map and paste that into "Paint Mask in Photoshop" inside of DynaMask. This will function as a workaround for this particular issue until we get it patched.
Are you following my instructions precisely? It has to be done in strict order to trick Unity into functioning with televisions. Let me know what steps you're taking and I'll check against the process and see if we can get it sorted out. :smile:
BTW, UDK already has this setup as a Material-Function, it's called WorldProjectTexturing I think? It's abit more 'complicated' then the ones Ryan and Sant mentioned (you can define what direction projects what, etc. But yeah, this is how you generally do it.
It lacks IK/FK blending. Needs some kind of spine control and it would be great but not necessary if the head had Look At functionality. If you really wanted to get tricky it would be awesome if the eyes had independent Look At controls also. But seriously... these are rigs: These are not:
Ok I added just a couple more edges and a few loops to the knees and ankles. Hips are a lot less dramatic and smoother. How is this looking? I might use the Mesh > smooth functions to double the polys on the legs, but I wasn't sure if that was necessary.
I've blocked in some of the basic clothing my beast will wear. My intention is to figure out the basics of the outfit before going to MD. MD will be a new challenge, but I'm looking forward to it. :) His outfit is made of leather. It is functional and ready for work at the forge.
When designing a visually heavy game like a shmup function always comes before form. Maybe pay some serious attention to ikaruga? [ame=" https://www.youtube.com/watch?v=R8MoniJKCjY"]IKARUGA 1CC Superplay [Hard Difficulty] - YouTube[/ame]
Well I have to say that the spade was also made for clearing infantry and I thought it would be a brutal idea to push them into the treads. But now I see that the functionality is completely gone so I will make it bigger so the debris will be pushed to the sides.
I tried reinstalling both PS CS6 as well as CC and the Quixel Suite on an SSD and neither version of Photoshop seems to function as expected. I've also tried installing the Suite on the HDD while running PS from my SSD and still no resolve.
small update i ended up going with a slightly different design that gives it asymmetry i still have to figure out what im going to do to make the left side of the back armor look functional since i removed a part of it