It will be difficult to diagnose your problems with no images. Try to render out some still frames, showing this problem, and present them here for people to review. Switching from the Default scanline renderer to mental ray is not a good solution to gamma adjust your rendered video.
Apply a correctly sized image to the object and then in the upper right drop down menu of the UV editor, change it from the default checker pattern to display your material. Or in the UV editor under > options> preferences, you can adjust the display size to be non-square.
Tank Hangar in the Unreal 3 Engine. This is a little old but is completely playable. The only thing in here that isn't my model (or a default pick up in the game), the the sky box outside. Both my Mutineer and Dark Nova weapons are usable pick ups in the level.
Your gonna fall down if you use default settings, those seams will have mip-mapping problems when you get them into a game engine and its gonna be hell to fix it. A good layout is gold mate, GOOOOLLLD... aint that right MOP?
Once you have imported it into Zbrush, go to the Tool Pallette > Geometry > Size > XYZ = 6 The default value of hte XYZ Size should be 2, if you change it to 6, this wrap method will work with your plane. Also turn off subdivision smoothing.
Click on object and then use "Zoom extents all selected" (Z if using default hotkeys, I think - just edit the hotkey to what you want, same solution applies to your Alt+Z not working, just bind zoom tool to another key)
When you RTT in max, theres this little thing at the bottom of the RTT window that has options for displaying inviewport and in render, by default showing up in renders is off. thats probably your problem. You can also switch this in the material window too afiak.
About the color wheels. There is a color wheel ins CS4 in Window > Extensions > Kuler. It isn't as good as a color wheel in the default UI would be but it's nice cause you can share themes. If only they made it so you could actually share palettes instead.
hmmm yes good point. My default quads is quite packed with a bunch of custom stuff already so I put the modifiers on the Ctrl+RMB Quad and have more space for more lesser-used modifiers, much better now, thanks for the suggestion!
Thanks to MoP again :-) I even tried to do that, but didn't reload the texture before setting all options to default again. I wonder if I'll come across more problems - if so, I know where to ask now :-D Regards, hamburghannes