Your main floor panels seem really irregular. I'd suggest creating something that tiles a bit cleaner, and break it up with some scratches or floor damage. (Small stuff though.) The wall piece on the bottom far right seems really out of place. Looks matte and bland. Throw some minor stuff into it like bolts or access…
Awesome work dude. It's funny, I've just been playing the last of us 'factions' and as soon as i saw this dude it made me think of how he could be in a survivor-type gang. If that's the kind of character your going for, perhaps a few more areas of damage to his face. He looks kinda fresh at the moment. Just subtle…
Looking great, my critiques atm are that the gold segment of the mech is of a honey gold in the concept as yours is more of a lemon yellow. I reckon the honey gold would look better in the final version. Also to add on top of the gold segment, there's scraping and wear on the inside of the recessing areas but it's almost…
Hi everyone! I started detailing the crap out of the face. also retopod some armor and started detailing it I have to tweak the chest plate a bit since i went too overboard with damaging the edges. I am having the issue that my comp only has 8 gig of ram so I cant get to the next subdiv to throw in all the pores and stuff…
I agree with this. I'm not sure what the back story is to your scene, but that much snow would never accumulate on a tank that is constantly mobile. Unless it's been knocked out or abandoned; and in that case you would want to model a damaged/destroyed version of the tank. I think a better solution would be to do a…
The wavy back shapes are annoyingly pointy and need to be smoothed out, while you're using too many polies on the 5 spindles (They're too many sides, and personally I'd have them taper to a single vert and hide that point inside the chair legs). The shape of the waves also seems to be incorrect, you've got too much of a…
hey Mingo! looks like you are off to a solid start. i do agree that the red is a nice change from the usual cooler color palettes more often associated with sci-fi hard surface stuff. i would suggest adding some slight variation to the red paint so that it's less uniform looking. judging from the wear marks the paint is…
The lighting & fog are both too bright. If you're going for a night-time scene, change the main light to a cool, blue shade. Give the fog a light gray rather than a pure white color. The cemetery seems very small, unless it's a small family plot. The trees seem more appropriate for a park than a graveyard. If you're going…
Really nice work. The wood in particular looks great; the dirtiness and damage isn't too overdone. The same is true for the metals, their colouring is quite subdued as well which I like. What's with the colours on the grip though? They seem a bit strong in the mviewer. And now that I think about it, does it make sense for…
Spoon: Thanks for the feedback. I generally try not to get too caught up with topology. I generally just make sure it's clean and it looks like I know what I am doing. Most of the stuff in my portfolio are personal work so I tend not to squeeze out maximum efficiency since it makes the whole process more enjoyable for me.…