Hi I'm working on a small script so I could increase my workflow. Whole script is working but that last procedure bevel command is not working properly can you tell me how to fix it? ( polyBevel -fraction 0.2 -chamfer 0; ) Here I'm using fraction value 0.2 and chamfer is 0 but when I run the script it is using the maya…
not animation. Deforming the volume itself with a spline / function (eg a bend modifier) doesn't strike me as being a massive leap over what you already have. It'll depend on what sort of cunning stuff you're doing to make it go fast though I guess
I just checked and the turntable object appears to be working as expected. Can you tell me exactly what problem you're having with it? For the turntable to function, you need to make sure that any objects you wish to rotate are children of the turntable object.
Hello everyone We are looking for an artist who can do quality pixel art and animations, this will include buildings, humans , back ground art and maybe a few other things Description - the game 'Vast' will be an RTS style game in 2D, there will be 4 factions (more will be added if it goes well) these factions will be…
In max/maya is there a possibility we are moving away from supporting edgeloops for higher subdivsisions? I haven't got a chance to mess with OpenSubDiv modifier yet. Also, will Zbrush become more prominent in 3D modeling pipelines with the new Zmodeler function included?
I already installed Mental Ray for Maya 2016 Ext 2. Windows recognises that it installed, but it's not showing up in Maya's plugin list. And even then, is this what GoZ actually wants? It makes absolutely no sense to require a rendering plugin for a mesh transfer function.
Quoting Jerry from Penny Arcade "If you don’t hang around with Children Of A Certain Age, you might not know exactly what is being bought here. They’re functionally purchasing a generation. Two billion dollars starts to look like a steal."
The push/let go function doesn't exist in mudbox, so you can't make a zb navigation scheme in mud (at least you can reproduce pan an rotate, but not zoom), and the other way (mud>zb) may be the most asked feature ever...
Nice highpoly! I would change only one thing, and thats the spur wheels. They aren't functional how they are at the moment.Looks like they don't do anything, they are just there. Except this, its a spectacular model! I hope we can see this finished once.
Thanks, and also damn. Seems a little dumb to have a function for multiple tiles and then not be able to bake them in one hit. In that case I'm wondering what all these instructional videos did to get perfect normal maps straight from mud box?