Update time!! Been busy at work and such so not too much of an update, but i just wanted to pop in let you guys know im alive. Right now theirs a lot of repetition going on in the metal plates ill break that up. This piece is going to be modular so there will be a couple different big pieces connected together so i can get…
*blows off the dust* Ok I am finally digging this out again, because I have now time to finish this over the coming months for my graduation. Was kinda busy for a whole while with an internship so there were no updates. I am going to post more frequenly from now on. I decided to move this environment to UE4, mainly to get…
I'd be inclined to either write some code or use houdini to generate a decimated mesh based on the displacement maps - the zbrush route is fine if you're making modular assets but if you want genuinely unique surfaces based on blended materials (which you do) then you'll need to do something a bit cleverer. We had some…
Since the scale of my render is a full skyline, I realized pretty quickly that I couldn't detail all the buildings by hand, even with a modular kit. So, I'm using greeble to help. With only a few different clicks and even just a rotation or two, one building can become many. I'll be filling out my city with buildings like…
I love this idea! I remember awhile back talks of new contests were brewing and someone brought up the idea of having a Polycount Tower contest, essentially modeling a modular room piece and all the pieces would be stacked, can't remember any more details or how much steam it gained but I thought it was a cool idea. And…
We're currently working on a new set of floor tiles that will hopefully look a lot better! We just ran into a few issues with how our wall segments were created so now that we've made it over that roadblock we're fixing the floors. Problem: Corners were shorter than the wall segments which messed up the tiling for our new…
Quoting this for truth. I started off with military sim, worked my way up to being a DS artist, was laid off in a year and went back to military sim, all the while working on my portfolio and trying to get back into games. I had just about given up on being a character artist (was even trying to learn how to make modular…
@Praetor187 & Meathead, Thank you:) @shinobix, Thanks, and thank you for the feedback. I'll be texturing it again as part of demo for a class I teach. I will defiantly keep that in mind this time around. @Racanna, No, not really;) The base mesh was modeled in Maya. I haven't updated the text on those high poly images.…
@jfitch: Thanks for the advice :) I would do it too, but as they are all parts for a modular armor I am keeping it together to make sure it all fits (there are some parts that interconnect - like arm guards that have to work with bare arms, sleeves and bandages and all of those 3 have to work also without the guards, so…
Evening folks. Some proof of concept screens here. I think it works alright, but I need to re-work some assets. The pillar is too tall so for these screens I lowered them into the ground a bit. But don't worry I'll redo the pillar to fit the new ceiling. Also haven't re-scaled the barrels yet, I'll get to that once all the…