Are you opening your own project file by chance? I sometimes lose the Undo function after opening a project file. but if I restart Zbrush and start out with a default Pixologic project file, then load mine I don't have a problem with the Undo.
Maya's default material is called Lambert1, if an object is imported with the same name it'll rename it so it can fit it in the scene. Your Lambert1 material is being renamed to Lambert2. Rename your Material something else before you export it to import it with the same name.
MaxStart.max is a file that you can create yourself, with anything you want in it. You place it in the appropriate Scene folder (according to how you set it up in the User Paths preferences) and from there on, every time Max starts it will load the contents of that scene. By default there is none.
Replace your collision geometry with boxes or box-like shapes. This will help it settle after simulating. I'm using 3ds Max. To do this I use the default ragdall tool, and then change some hinges to detachable. But I always use box shapes for settling.
Go ahead and use it. The main thing I suggest first is replacing any of the blue/white checker default material because when light bakes it bounces blue all over your level. Really overpower any look or style you're going for.
The visual quality of his little "semi VR" 360 bubble is already achievable in fully VR-walkable environments anyways. Robot Recall, heck, even the default HTC space deck environment look pretty much just like this lobby scene. It's here.
and the xbow in the cry engiene as soon as i have internet acsess again and i can get back in cry engiene it will be playable and have a much better shader on it at the moment its just rough value changes and basic maps with the default cry engiene lighting
Yes you can use extrude without selecting any faces and it'll default to selecting all faces. So if you put extrude on a hotkey and hit that by accident when you have the object selected it'll extrude your complete model :p
Ah that's great.. thanks :-) quite a simple solution then, and the asset is reasonably priced. Like you say, I doubt my clients will ever need accurate IES profiles, just something that looks convincing.. rather than the default uniform distribution which is anything but!
Select all your objects that you want the attributes to copied to then select the object(so it will be greenly highlighted if you have default color settings) you want to copy from. Then just select in the channel box what you want to copy and press TAB.