If you're aiming for game development, it's better to present your models in real-time. It's a HUGE plus because people can see that you can integrate your stuff in a game engine and also, you won't be able to make rendering with mental ray or V-ray during the production. Here's some suggestions : - Marmoset Toolbag -…
I reduced all the 512 textures to 256 and as you guys already knew there is no difference especially with the sharpen more filter. I did a render but I'm not sure about what's appropriate. I used a mental ray area omni with adv ray traced shadows. Here's the reference image I improved the lower windows aswell. and…
--- A very rough block out of the shape and form of my scene, I setup 200cm cubes which is about the height of a door frame to help me judge scale. Ive just wiped my PC clean for this project and currently reinstalling my software, I would of used V-Ray for the renders because Im more familiar with it however Mental ray…
It's pretty simple. When a ray is cast from the low poly it's looking for the nearest surface of the highpoly to compare normals with, whether that's inside or outside the lowpoly mesh. There's usually options to tweak this behaviour if you want the ray to grab info from the last surface it hits, for example. Generally the…
hey again guys, real quick question this time.... how come my ao bakes in maya keep coming out with no edge padding? my normal bakes work fine. i have filter texture seams set to 30 in the mental ray common output, and ive selected 'use mental ray common settings', and still nothing, do you guys know what could be causing…
A few things could be going wrong depending on what type of shader you're using and what you're rendering in. From my experience, Mental Ray just doesn't play well with alpha maps on Maya shaders. Try using the "Mia _Material _X" Mental Ray material and plugging in your alpha map to the "Cutout Opacity" under the Advanced…
What do you mean by "not the mesh"? When in Projection sub-object Vertex mode, and you select some vertices, they turn red and so do the edges connected to them. Moving them moves the blue cage mesh. This in turn affects the angle that the baker's rays travel. The rays travel from each blue cage vertex toward its…
Well Celtics don't really have that many 3 point shooters, especially since they traded Eddie House. They have Ray Allen and Rasheed Wallace, but Ray has been really inconsistent in the play offs. But from memory, Orlando definitely have some solid perimeter shooters. And Dwight Howard... I really don't like that guy. So…
show has come and gone. AND GODDAMN IT WAS AMAZING. a thunderous/lighting/rain infested night. my ladyfriend and i BOTH had a bad day. and this was the perfect cure. soooo good. highly recommended.
U guys you havent won when you are feeling lucky, but the day it rains and someone on the street punches you in the face for no reason, thats when you should buy a ticket! :P