Thanks guys =) I need to finish blocking out the red base and putting in place holders for future props then I we can play test the hell out of it. Advanced Painter : http://www.scriptspot.com/3ds-max/advanced-painter It lets you paint splines (and objects) on any selection of geometry. I've edited the script so the…
ive used texporter befor but i like my tech, of using good old uvw-unwrapper =) for mechanical shit anyway, faces and such get some unfold3d treatment. i didnt think the lighting was confused, ill take another look at it if thats what your thinking. i was using a strong point of light from the top, and a small point from…
This is in P&P, so my critique will be on the video. You should be doing a few tests of the mic and audio before you begin. Record yourself babbling for a few minutes beforehand and find a good volume and mic distance to make it worthwhile. It's honestly too breathy with too many inaudible pauses and periods of silence to…
Hey rhumba, got a chance to play with your shader. Works great! Specular's a bit hot, and max tends to slow way down when I tesselate my mesh then try to paint the vert colors. But it's real nice being able to bake vert color from another material (like a top/bottom or a falloff or whatever), then swap to yours and edit…
I realize you're not looking for more nay-sayers, but I also feel the need to chime in that this might not be the best course of action. I'd focus on portfolio first, relocation second. If anything I'd save up and move where the cost of living is dirt cheap so I could spend as much time as possible on my personal work.…
Hey thanks everyone for the crits. I have rounded and smoothed some stuff out as well as editing the sights and removing a few useless boxes. Otherwise I am pretty happy with how the design looks. The pistol edit is really cool but not my thing, and adding a top handle and a backpack is a great idea but that will be saved…
so its goodbye? - not a nice attitude the way I do such things is merging all objects to 1 unique Object together and unwrap that one (or if you have max2008/2009 you can edit multiple objects at once- but usually i use external tools such as UvLayout that eat only 1 *.OBJ file). Once you unwrapped and layouted split it…
Sorry to bump this one back, but I'm also curious if there is such a plugin (highend3d didn't seem to have anything that did it). I have terrain I modelled, but I was asked to flatten a lot of parts because the programmers were having issues with gravity working - so now I have an excessive amount of triangles to cleanup…
Well, with the help from Adam Atomic (He usually frequents the CGTalk boards.) I know few tips, but not nearly as much as he. I would *strongly* recommend contacting him. He responds quickly and is very helpful. I'll whip up a quick screenie tutorial for you. Stay posted. Edit: Adam Atomic's website can be found at this…
maya's snap constraints are pretty awesome. thats just about the only thing i like about that app. however, max can also snap to a constraint without having to use the constrain to edge option in edit poly mode or even have buttons on the screen. Try hitting hotkey "S" to turn on the snap function and then hit "ALT+D" and…