IDEA! how about you make a trophy with a Poro on top :) OR!!!! make the shield the front part of the wrestling championship belt. https://image-cdn.zap2it.com/images/cy-young-award-2013-wwe-championship.jpg make something like the center because it has the shape of a shield but make it about Poro.
Hi! Any tips for someone who wants to improve my handpainted art quickly? I am improving way WAY too slowly. For example, this is something I made after practicing on and off handpainted art after a year. Nowhere NEAR where I want to be. I need help to stop being shit so I can move on to learning other parts of 3DCG. Will…
See how the hands are much larger, wider and the thumb part is more protruded on the figure? In yours, the forearm is as wide as the hand and it's a lil bit too long. The feet seem more tapered in the reference, almost like a wedge: IMO fixing those would make the whole piece stronger. Might not be necessary to backtrack…
Amatobahn, As of now, nDo2 is sadly not compatible with OSX. When the time is right, we are likely to start looking into the possibilities of porting. xXm0RpH3usXx, Neither picky nor lazy! In fact, this is a feature that is part of the backlog but have yet to make it all the way. You can be sure this feature will…
Just a quick update. Back from the holidays and did some additions. Added wheels and made an attempt at modelling the part behind the wheel. I have a problem with modelling the part behind the wheel. I want to make it as simple as possible, since that part won't be seen much, but in reality it has a bunch of connecting…
True, I was just getting caught up in what the thread seemed/seems to turn into. It's a good article, I do like the style the game has, really cool of him to take the time and document his process. The texturing part is really interesting to read.
Got some time to get the proportions of body right in zbrush and will continue concepting there. Still trying to figure out to what degree making her a robot/replacing parts. Comments and critique welcome!
I am gonna try a version of Azir. I know I got in a little late but I would really like to take part in this contest and I was thinking about modeling a LoL character for practice. I wanted to make a skin for the Azir that made sense with his powers. I thought a Plague version where he summons his dead patients would be…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
And the interesting part is that historically a lot of the painted art made was on commission and never intented to be art in the sense we see those works of art today. Something becomes art if the viewer or interacter thinks it is, same has happened with games.