E-Light Dome works great for getting quick GI-ish lighting. Same rules apply that the-crazy-mexiCAN pointed out but the light dome renders much quicker. You can also use the light dome to do quick Ambient Occlusion renders also... But really for most Works In Progress shots you don't need a fancy light set up. For final…
There's a lot of good info in this thread http://boards.polycount.net/showthread.php?t=51209#Post260972 This might be useful too: http://www.chrisalbeluhn.com/UT3_Basic_Lighting_Tutorial.html
Whats with the resolution? Thats a 2k map? It looks like its 512x512 or something. The amount of scratches looks fine, and the whole thing looks really worn and nice. I think it could use some more contrast though. Overall it looks good, I'm just confused as to why it looks so low resolution when its 2k.
Adding some extra geometry to easily halve the texture size is a healthy trade off. Looking at the geo, simply mirroring the model down the middle would add at most 20 tris. I realize the stripes are offset but they could easily be adjusted. The main forms (cloth stretches) are already mirrored anyway. The only thing that…
Heheh - ok - I think I'm finally finished with this one. I ended up adding some more polys into the slug's feeler things to get a nicer bend on them, but apart form that, the polycounts are the same. A 512x512 each for the character s and a 256x256 for the axe. And a little (badly) rigged scene I put together showing how…
Thank you all for the help and compliments. The texture res is 512x512 Volkov. I think that's what you meant by "What res is the unwrap btw?". Here is the texture layout.
On the topic of getting your clients in trouble: "This model was built with 1100 triangles and a 512x512 skin. The character was made for the RPG game Fate : Undiscovered Realms" This is about his red snake model, which he also posted a video of on his animation page. To johnny: I really don't know where you see this…
i like the idea of weekly learning topics. kinda like an online 3d class. smaller challenges to not only help learn but just to get some people pushing polies on a more regular basis, cause you know, some of us do more sitting and thinking about what we want to do than doing it and it'll add some variety to some peoples'…
I have to disagree with the "never outline in black". While that is usually a really good point, I find that now that I am doing alot of tiny art for the iphone I have to abandon all subtley to make art stand out at that small size. I have been outlining alot in black and have been using a style that is brash but stands…
Thanks Pedro, I'm really glad you like it, but it's just a (useless) high poly model. Do you have any clue about low poly counts? I'm working on the cylinder and it's still around 1.5K tris... Does it make sense? As an aside, do you know when next workshop is going to start? Notified while replying :) Thanks Axios, it…