If you happen to know German this might interest you: http://www.elaspix.de/singleview/archive/2013/january/02/article/blender-render-farm-in-der-amazon-ec2-cloud.html Also this: https://cgcookie.com/blender/2013/08/09/setting-up-a-render-farm/ (also check out the comments) Apart from that you'll have to do some research…
Thanks for the warm welcome folks. Good to see some familiar names again and good to know that that some at least vaguely remember me. :) Also very hapy to see that the hobby crowd is still welcome. I look forward to getting my WIP postings critted to hell and back and learning from that experience.
Sure no problem at all, glad its working! I found another way to fix it, scale might not be an issue after all. It looks like the dive.bip file was saved out with quaternion curves and the biped in the scene was set to Eular. Changing the scene biped to quaternion before or after loading the dive.bip file seems to fix the…
Thanks everyone, really glad you like it :) For the Polycount book, my article isnt a breakdown/tutorial of how I modeled rocks and such. It is more of an article of me just talking about my thoughts on how I went about making this level and the pros and cons of the reasons for it. @Erich - most of those rocks are just 1…
My first advice to you is to do some anatomy studies. Don't worry about making a character with armor yet. Until you get a solid understanding of anatomy and proportion, making a full character isn't going to do you any good. You don't have to throw out what you've done here, just take a step back. Strip off the armor and…
rooster: I haven't tried using this method in a full production yet, I'm still in the experimentation phase with MR. But I'm in the process of developing some FMV's (pre-rendered cinamatics) at work for our next project, so eventually I'll give this a shot with a real scene and see how it holds up. We used scanline…
You could write pages and pages of information on P4 folder structures and naming conventions. Naming conventions on environment modular pieces can get pretty complicated. Moreso than simple props. Props classification is another. a prop isn't just a prop, there are static, dynamic, intractable, hero... ect. all this the…
Here's an interesting one.. I'm wondering if there's a plugin/setting/script that allows me to see and select all scene objects using a quad menu. For example, you press the "H" key, you get a list of items and the ability to select them. In my dream scenario, you'd be able to just right click and see a list. Working with…
So, the first thing you're mentioning does sound like a bug. I've never seen it before but then again I don't use UE4 that often. Just for some pet projects. But it might be your intial location that isn't correct. Try changing it to min 0,0,0 and max 0,0,0. If it still spawns in more places than one then it's probably a…
@ Razorb: Ah yes, good call! i have added some subtle air vents at the top/bottom of the panels. AS not to distract from the clean forms. But letting out some of that heat! My choice to jump over to CE3 - was mainly to see what i could push out of my laptop rig. And the quality vs ease of use comparing to UDK. Im still…