More updates: I've changed the AO contrast to bring down the sharp shadows more, and also bumped up the bloom a bit (want to get a really epic/fantasy feel, this works quite well) only 3 more meshes to fully texture now. I've also added some flowing water to the bases of the outer waterfalls. Now, theres a few issues that…
@SveinY : At only 7.5 heads tall, I can see how he might read a little short. I tried to specifically match the proportions to the concept, though. At least in terms of scene scale, he's not short. I set the eyeball to be human-sized (25mm in diameter with a 12mm iris). As shown earlier in the thread, I matched facial…
No worries man, but I was actually talking about the front right leg. And I don't know if hyperextends is the right word. Because of how straight the leg and the leg muscle moving a bit slower, it looks like the knee moves in instead of out the way it should. Compare frame 57 to frame 78 where there is a bit of bend and…
Hey Sherif, I'll recommend some remeshing. You can try either ZRemesher of do a classic retopo. If you had subdivisions at some point and didn't changed the geometry, you can always try Reconstruct Subdivision, located in Tool > Geometry, above divide. If you find yourself doing the basic shapes at a high subdivision and…
Man, there is something really awesome about your reel! I can't decide what it is, but it's unique and your arcs and motions are so smooth. Looks like I'll be the first Aussie to join in :# My name is Ross Novak. I recently got my first job as an Animator at Luma Pictures in Melbourne, AU - I just started my 4th week…
Tnx Jack! Yeah you are right, wood is a little too noisy, especially the new areas. Already working on fixing it. I'll probably work on wood later on too, but for the moment, i gotta start working on other things if i am to finish it in time. About panel...well, it really isn't anything special at all. I found some…
Interesting topic. I dunno why, but guns are my favorite thing to model besides characters... I find that they usually have really unique and puzzling shapes to model, especially if you choose the weird ones like I do.:) I am kind of a gun nut. They are just cool, like smoking, you know. Holding a gun makes you cool…
Hm...it's hard to tell what's going on. For the falling through the mesh problem---try adding more cuts/verts to the problem areas to see if it's a precision problem. If you're working in an area reaaaaaaally far from the world origin, or if you're working with all one mesh, or if you're working at a scale smaller than…
The second sketchfab is just the unsubdivided wireframe, BTW. That one loads instantly. its a 1.2 mb file, IIRC. That's with this data: Yeagh, the load time is something I tried to minimize. Uploading my 2x sub-d'ed.obj at 75+mb would've taken too long, especially to sketchfab's slow servers. I tried compressing the file…
I'll be lazy and just repost what I said on Facebook. Pretty gross costume design. Although it should be pointed out that apparently her deal is that she can change her skin color like camoflage, so in that regard it makes sense she shows a lot of skin. But the execution of that concept? Trashy, and feels very lazy. Plenty…